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- THE GUYBRUSH THREEPWOOD (Mighty Pirate) GUIDE TO HITMAN 2; SILENT ASSASSIN
- ==========================================================================
-
- Version 1.0
-
- 1. FORWARD; READ THIS BEFORE MAILING ME
- 2. OVERVIEW
- 3. GAMEPLAY TIPS
- 4. MISSION 1- ANETHEMA
- 5. MISSION 2- THE STAKE-OUT IN ST. PETERSBURG
- 6. MISSION 3- KARIV PARK MEETING
- 7. MISSION 4- TUBEWAY TORPEDO
- 8. MISSION 5- INVITATION TO A PARTY
- 9. MISSION 6- TRACKING HAYAMOTO
- 10. MISSION 7- HIDDEN VALLEY
- 11. MISSION 8- AT THE GATES
- 12. MISSION 9- SHOGUN SHOWDOWN
- 13. MISSION 10- BASEMENT KILLING
- 14. MISSION 11- GRAVEYARD SHIFT
- 15. MISSION 12- THE JACUZZI JOB
- 15. MISSION 13- MURDER IN THE BAZAAR
- 16. MISSION 14- MOTORCADE INTERCEPTION
- 17. MISSION 15- TUNNEL RAT
- 18. MISSION 16- TEMPLE CITY AMBUSH
- 19. MISSION 17- THE DEATH OF HANNELORE
- 20. MISSION 18- TERMINAL HOSPITALITY
- 21. MISSION 19- ST. PETERSMURG REVISITED
- 22. MISSION 20- REDEMPTION AT GONTRANO
-
-
- FORWARD
- ======================================================================================
-
- All of this content is based on my own observations. If you write in with a useful tip,
- and I include it in a future version, you will, of course, be credited.
-
- Speaking of which, you are free to repost this wherever, just please keep me credited
- as the original author. Thanks. If you're NOT reading this on Gamefaqs, you might want
- to check there for a more recent version. I will not reply to any more mail asking me
- for permission to post this. While I appreciate you asking, my stance on this is
- clearly spelled out in this paragraph, and I get tired of repeating myself.
-
- I don't mean to be a jerk, but I'm getting a lot of very repetitive emails. Read this
- before you send me email. Thanks.
- 1. Do not mail me ANYTHING about ANY missions not covered in this guide. Any such mail
- will be deleted unread.
- 2. Check gamefaqs BEFORE mailing me asking about updates. The latest version is always
- to be found there. If you mail me asking about an update that's already been posted,
- you will not receive a reply.
- 3. Do not mail me a carbon copy of somebody else's faq or forum post.
- 4. There appear to be subtle differences, mostly in the karma engine, between the PC
- and console versions. If you're on a console, and something is working differently for
- you than I describe it here (like sniping the Don off his balcony) I don't want to hear
- about it.
- 5. If something is working differently for you than I describe it (like being able to
- walk past the elevator guard with the hostage in mission 4) I don't want to hear about
- it unless you can tell me EXACTLY what CAUSED that difference in gameplay. If it
- doesn't work for ME, it's not going in the guide.
- 6. I'm not tech support. If I don't cover a bug or oddity in this guide, then I didn't
- encounter it and probably can't help you.
- 7. Apparently this needs to be spelled out; do NOT mail me about the bomb bug in
- mission four. I didn't encounter it, so I can't help you with it. Sorry. Try tech
- support.
-
-
- -Guybrush Threepwood, Mighty Pirate (guybrush@nc.rr.com)
-
-
- OVERVIEW
- ======================================================================================
-
- I included a brief description of each map, and some general tips to keep in mind. If
- you're having trouble, I'd suggest trying a few more times with those in mind, before
- skipping ahead to the walk-through. I stopped noting recommended equipment because I
- got tired of always recommending chloroform and a silenced 9mm.
-
- I've broken each level down into a number of challenges, and provided different
- methods for beating each challenge. You can pick and choose which ones suit you best.
- I've also noted, at the end, what methods you should use if you want to score Silent
- Assassin on each level. Then, for grins, I included data on what Loot you might want
- to take with you at the end, for the trophy room.
-
- My guide is written assuming you want to play this game the way it was meant to be
- played. How was it meant to be played? Just look at the title. Hitman. Not "Gunman",
- not "Shotgun-toting-thugman", etc. Sure, violent sprees are sometimes a viable option,
- but if you rely on them, and never learn the ways of the Silent Assassin, then you're
- missing out on a great gameplay experience, and I feel sorry for you.
-
-
- GAMEPLAY TIPS
- ======================================================================================
- This game plays very differently from standard 3D shooters, and, in more subtle ways,
- differently from the original Hitman. The controls are a little odd, but if you play
- the first mission a few times, you'll be used to them in no time. The AI is amazingly
- deep and realistic. The Mafia guys all know each other, so your disguise doesn't stack
- up to close inspection, but conversely, they DON'T know the mailman. If you're dressed
- as him, they won't be nearly as suspicious. Conversely, the delivery boy and mailman
- don't know you're not a Mafia guy, and will ignore you in that disguise.
-
- 1. Sneaking up on people-
- This is a much smaller part of the game than in the original, which is good,
- because it's bloody hard now. People will get a little suspicious if you walk
- up on them from behind, unless you're sneaking. Sneaking is very slow. What
- this means is that you can generally only sneak up on enemies deliberately
- placed for that purpose, like guys who are distracted, or stationary enemies
- that you can come at from behind. The unarmed and innocent are much easier.
- They will flee from you, so you can just run up behind them and grab 'em.
- 2. Disguise-
- This is also a smaller factor than in the first game. Not in that you use
- costumes less, but a suit of clothes alone isn't going to fool the Mafia into
- thinking you're cousin Luigi. Also important are the way you move, the way you
- act, and where you go. Generally, you can avoid suspicion by making sure
- nobody gets a good look at you. If someone starts to get suspicious, turn and
- walk away, and generally the Suspici-O-Meter will slowly go down. Poor lighting
- can also help keep suspicion down.
- 3. Hiding-
- Hiding is a major factor in this game. Even a dark corner of a room can be
- enough to cloak a sneaking Hitman from prying eyes. Look for things to hide
- behind on levels, like crates or dumpsters.
- 4. Timing-
- The patrolling guards in this game have routes that take different lengths of
- time. Thus if some of my recommendations aren't working for you because a guard
- isn't where I said he'd be, then you probably arrived earlier or later than I
- did. All I can advise for those situations is wait in a safe spot until the
- alignment of the guards turns in your favor.
- 5. Chloroform-
- It's now possible to take out enemies without killing them, but unless you're
- trying for Silent Assassin, it's generally not worth the bother. They only
- stay down for about a minute per "bottle". Hold the button down to give them a
- bigger dose.
- 6. Ratings-
- At the end of each mission you receive data on how well you did. Your stealth
- and aggressiveness, as well as how many non-targets you hurt are considered. A
- perfect score nets you a "Silent Assassin" rating. Typically, this requires you
- to kill ONLY the target, use only 1 shot per target, and never get caught.
- 7. Running-
- The NPCs in this game hate running. Passionately. Maybe their parents all died
- in some sort of marathon accident, but they all get really suspicious when you
- run. Now, I'll freely admit I'm not a Russian soldier. But if I was, and I saw
- another Russian soldier running, but first reaction would not be to OPEN FIRE!
- 8. Weapons-
- There's quite a lot of weapons in this game. Apparently they didn't want to pay
- for licensed gun names, so everything has a pseudonym. Whenever you're given a
- choice, bring the knife, anesthetic and silenced 9mm on every mission.
- Knife- The fastest and nosiest way to kill someone from behind.
- Fiber wire- Quieter, but a little time consuming. My weapon of choice close up.
- Anesthetic- AKA chloroform. Takes ages to use, but you generally have to for
- Silent Assassin ratings. Completely silent.
- Silenced 99mm- My pistol of choice. Quiet, and deadly enough if you land a headshot.
- Silenced 22- A nice gun, but very weak. Don't try to use it from any sort of range.
- SD Ballers- Quiet, but super deadly. Nice for when you have a poor shot, or you
- have to take out more than one guy quietly. Alas, it takes ages for 47
- to prepare them, and they're so powerful, the target tends to go
- flying.
- Other pistols- All the other pistols are noisy, and therefore useless.
- SMG-SD6- Nice and quiet. Would be very useful if you could conceal it.
- Other SMGs- The regular SMG and the Uzi are noisy, and therefore useless unless
- part of a disguise.
- Crossbow- The crossbow is basically a weak and awkward, but silent sniper rifle.
- Sniper rifles- They're all about the same, except for the custom rifle from Japan.
- That thing is sweet.
- Other rifles- The other rifles are noisy and therefore useless unless part of a
- disguise.
- 9. Bonus weapons from SA ratings-
- I thought I'd put in a section about this, because I see a lot of people talking
- about it on forums and stuff. I have gotten SA on every mission (so far)
- sequentially. I never went back and re-did any missions from the missions menu.
- If I wanted to do a mission over, I ALWAYS reloaded. Doing that, I got the SD
- Ballers on mission 1, the sawn-off on mission 2, and the M4 on mission 5. This
- was all on regular difficulty. My advice, if you're having trouble getting the
- rewards, is never to use the missions command. Always restore to repeat a
- mission. Just pretend the missions menu doesn't exit.
-
-
-
-
-
- MISSION 1- ANETHEMA
- ======================================================================================
-
- This is a big, pretty map that gives you a good chance to get used to the new controls
- and paradigms of Hitman 2. The two primary challenges are getting in, and getting the
- job done.
-
- Tips-
- 1. The guards all know each other. Get too much in one's face and your disguise won't
- last.
- 2. There are places guards aren't suppose to go. Don't let real guards see you there.
- 3. You can generally use shadowy corners or crouching behind furniture to hide. It
- won't save you when you've got angry guards hunting you, but you can often conceal
- yourself
- 4. On each floor, find a safe room and watch the map for a while, to get an idea of
- the guards' comings and goings.
- 5. Notice the guards don't carry their guns visibly.
- 6. If the Don becomes alarmed, he will stay in his office, and his lawyer will join
- him, with a shotgun.
- 7. The key to the car is on the Don's brother (the other fat guy in white) but there's
- no way to get it without making unnecessary kills and/or noise. I sort of consider it
- your consolation prize if the mission turned into a bloodbath.
-
-
- FIRST CHALLENGE- Insertion
- ---------------------------------
- METHOD A- the direct approach
- Run down the hill toward the door in the wall nearest you and hide behind the chunk of
- wall to the right of the door. Eventually, a guard comes out to uh... water the plants.
- You can take him out in the manner of your choosing. For practice runs, or when
- learning the area, kill him so he doesn't cause further trouble. However, when playing
- for keeps, chloroform him.
-
- Once he's down, drag him under the trees, and take his uniform and gun. Head through
- the door. If you're impatient, you can instead just open the door when you get to it
- and pop him with the silenced pistol, then drag his body into the back door of the
- garage.
-
-
- METHOD B- the postman always shoots twice
- You've no doubted noted the postman. When he stops to water the bushes, sneak up
- behind him and chloroform him. Make sure you hold down the button til you're empty.
- Drag him into the shadows of the trees, but don't take his clothes yet.
-
- Instead, run along the wall to where the delivery boy is. Stash your guns in the
- groceries. As long as he doesn't SEE you do it, everything is cool. If there's two
- boxes, use the one on the right. It'll be brought in sooner.
-
- Run back to the mailman and take his clothes, and his flowers. Run toward the gate,
- keeping the bushes between you and the guards. Once you clear the bushes you have to
- start walking. They won't find any guns on you, and will let you pass. Walk up to the
- front of the house (again, you can run as long as no guards are watching you closely)
- and enter the front door. Save.
-
- Some may prefer dropping the guns first, since it gives you more time inside before
- the mailman wakes up and tells on you. If you run, you can drop the guns and get to
- the postman before he's done piddling. He DOES have a second stopping point where you
- can nab him. Partway along the front wall, he stops to have a smoke, but I found
- sneaking behind him there to be really tricky.
-
- The maid will take the flowers, and as she leaves, the guard will follow her. Run
- and hide in the little alcove under the stairs to the left. Sooner or later, the
- guard will come back in and stand with his back to you. Chokey chokey! Drag his body
- up past the bend in the stairs and take his clothes and gun. Head to the small room
- across the hall from the kitchen and watch the map for a while. The kitchen is a
- really high traffic area. When the coast is clear, head in and get your guns. The
- mailman will probably have woken up by now and told on you, but you're not dressed
- like him any more.
-
-
- METHOD C- the delivery boy
- Run to where the delivery boy is and wait til he goes inside. Stash your guns in the
- groceries. When he comes back out, chloroform him. Unlike the posty, he won't alert
- the guards when he wakes up. Grab the box with your guns in it and head inside. Walk
- up to the side kitchen door and inside. Here's where it gets a bit spotty.
-
- The kitchen is a high traffic area, and it's very easy to get totally screwed by
- guards coming in here. Once you've gotten your guns, head up the stairs and hope that
- there's nobody walking through this area. If there is, you may be able to hide in the
- left corner of that front room undetected.
-
- The easiest place to get a uniform is probably the guard in the hall here. Lean around
- the corner and shoot him, then quickly drag his body into the room in the middle of
- that floor. No patrols go through there, you see.
-
-
- SECOND CHALLENGE- Doing the Don
- -------------------------------------
- METHOD A- lurking in the shadows
- Once you're dressed as a guard, and have your weapons with you, make your way around
- the right side of the house. Give all the guards a wide berth, and don't run when any
- of them are looking at you. Go through the door on the left to the pool/pond area.
- There's four guys who wander through here, including the Don's son and brother, both of
- whom are smarter than the average thug at seeing through disguises.
-
- Hang a sharp left and head up the ladder. Walk across the roof to the door to the
- Don's office. Check your map. You can see the Don on the outside map if he's up
- practicing his swing on the balcony.
-
- Go in the door, and stay in the corner, sneaking. Pull out your silenced pistol and
- wait for the Don to show up. If you were quick, the timing on this should work out
- perfectly. When the Don comes in, he won't be able to see you very well, so he'll come
- over and investigate. Wait until the door he came through swings closed, and shoot Don
- Fatty with your silenced pistol. Quickly take his key and revolver, and go back out
- the way you came. If you want to improve your margin for error, shoot out the two
- lights before the Don enters.
-
- Head back out through the gates towards the way you entered the compound, stopping off
- in the basement to achieve the last goal. Grab the garage's sniper rifle on your way
- out, and then hoof it to the exit.
-
-
- METHOD B- in the bedroom
- The best time to do this is when the Don is in his office, but it's made problematic
- because it's tricky to keep track of him AND patrols on the first floor at the same
- time. Head up the stairs to the second floor in the left area of the house. There's a
- highly suspicious guard at the top, but you should have enough time to shoot him in the
- head with your silenced pistol.
-
- Drag his body into the bedroom, and stash him behind the bed. Hide there yourself, or
- in the upper left corner, in the shadows. Wait for the Don to enter, and shoot him.
- Note that the brother sometimes walks through this area, which can screw you over real
- fast. If you're quick, however, he'll still be out by the pool by the time you're
- doing this.
-
-
- METHOD C- the long shot
- Fun, but gratuitous. Grab the sniper rifle from the garage and head back out to the
- hill where you started. You can snipe the Don from here. This is easiest to do if you
- used Method A for the first challenge, otherwise, you have to worry about the guard
- by the side door. If he's still alive/awake, wait til he goes out to pee, then grab
- the gun and head out after him. Sneak behind the tree while he's peeing, and then
- head up the hill. Wait til he goes inside to fire. Do the same in reverse to sneak
- back in.
-
- The problem, though, is GETTING to the body. The best way I've found is to follow the
- directions in Method B, which means you STILL have to kill that one extra guard. The
- timing becomes less of an issue though, which is nice.
-
-
- METHOD D- a fourth possibility
- Go to the left-hand side of the house, and shoot the Don with a silenced pistol while
- he's on the balcony. You can generally get away with it, but it presents the same
- problems as methods B and C.
-
-
- SILENT ASSASSIN
- ---------------
- Use Method A for insertion, and drug the guard, rather than killing him, the use
- Method A to kill the Don, without wasting any extra shots on the lights. The only
- problem with this trick is that it means you won't have time to get the Deagle before
- the drugged guard wakes up. You can, however, still get the sniper rifle and the Don's
- revolver.
-
-
- LOOT
- ----
- Revolver- On the Don. Makes a nice souvenir.
- 9mm pistol- On any thug.
- Knife- On the cook, but you already have one back at the shed.
- Deagle- In the study. It's easy enough to get, but not if you use my method
- for getting Silent Assassin. There's an easier Deagle on mission 4, so
- don't sweat it.
- Shotgun- Carried by the lawyer, and the guard at the front door. There's no
- way to get it AND get Silent Assassin. Ambush the lawyer if you
- really want it as a keepsake.
- Golf Club- Although this'd make a GREAT trophy, it's very hard to get out with
- it without setting off any alarms.
- Sniper Rifle- In the garage. I usually grab this on my way out. Looks great on the
- wall.
-
-
-
-
-
- MISSION 2- THE STAKE-OUT IN ST. PETERSBURG
- ======================================================================================
-
- This is a very large and intimidating map, but it's not that hard to learn. Spend some
- time during the briefing getting familiar with the map, notably the sewers and streets
- maps. The mission's main problems are getting the sniper rifle out of the metro, and
- getting it across the square without being detected. My solutions are sort of bound up
- in each other, so I'm treating the map as one challenge instead of two.
-
- Tips-
- 1. The soldiers will get suspicious if you run, or if you're carrying an odd weapon.
- 2. The SVD looks enough like the AK that they will be fooled if you stay about 20 feet
- away from them, as long as you have it holstered.
- 3. You CAN run across the square, just give all soldiers a wide berth, and stop and
- walk if the Suspici-O-meter starts to move.
- 4. Once you've heard the dialog about the target's identity, there's no need to listen
- to it over again.
- 5. You can find an open window from which to shoot the target on any floor about 2, in
- the apartment building, but the best bet is floor 3.
- 6. There's a spare uniform waiting for you near the exit of the upper-right sewer exit
-
-
- METHOD A- a cheap trick
- The quick and dirty way to do this mission is to ignore the sniper rifle completely.
- Run up the stairs to the left, and walk into the little room. You should arrive
- just as a guard walks behind some lockers. Head through the door, and pick the lock
- on the next one. Run through the sewers (use the map if you're having trouble) and
- take the exit in the upper, right-hand corner of the map.
-
- In front of you will be a uniform. Look around the corner to make sure nobody is
- facing you, and grab it. Now head across the square and into the apartment building.
- Enter it through the left hand door and run to the back, then turn and go up the
- spiral-ish stairs to the 3rd floor. Make your way to the rooms with the window while
- avoiding the guard. Use the map if you need to.
-
- Zoom in with the binoculars to center the screen on the target; he's the guy in
- front with the glasses. Without moving the mouse, switch back to the pistol and save
- your game. Fire off a few shots. You'll probably either kill the target, or need to
- restore. Run out through the right-hand door to avoid the wrath of the incoming
- soldier. Make your way out of the area, following the same rules as above re the
- soldiers. Don't forget to put your pistol away!
-
- When back at the train station, you might as well grab the stuff from the locker so
- you can keep the rifle for your collection.
-
-
- METHOD B- nobody wants to see your rifle
- The biggest problem here is getting the sniper rifle out of the metro. The first
- part of that challenge, is getting up to the escalator without the citizens running
- up to alert the guards. They will do this when they see you carrying the rifle. I
- haven't found a reliable way to avoid setting them off, but this plan works best if
- they start in the locker area, so that by the time you have the rifle out, they're
- far away with their backs turned. You can wait for them to get into a useful position,
- but you are on a timer here. The easiest thing to do is probably just reload if they
- don't cooperate. Again, the ideal place for them to start is in the locker area. You
- want them to be far away and not facing you when you grab the rifle.
-
- Make sure that you'll be able to reach the escalator without being seen, and grab
- the SVD and head up the escalator. Now, as for avoiding the two guards here, stop
- at the top of the escalator and watch the map. As the guy in the hall turns the
- corner, walk into the side room. You should reach it just as the other soldier turns
- behind the lockers. Run to the door, open it, and head on through.
-
- Once in the next room, pick the lock to the sewers. Turn on nightvision and run to
- the exit in the upper left corner of the map. Remove your goggles at the ladder and
- climb up. Head down the narrow alley to your left and you'll see the back of a
- soldier, once you get around the corner. Dispose of him in the manner of your choice,
- but be sure it's quiet. Take his clothes if you don't already have a uniform. You
- don't need to worry about hiding the body.
-
- Make sure the SVD is holstered, and RUN to the apartment, following the tips above
- for avoiding detection. Head down the steps and hang a right. Run up and across the
- road, then stick to the round wall, and walk if any soldiers are remotely near you.
- Turn towards the wall so they don't get a good look at your gun or face. Doing this,
- I've been able to walk right by the guards that patrol this area in a wide loop
- without the Suspici-O-meter so much as blinking.
-
- Enter the apartment through the left hand door and run to the back, then turn and go
- up the spiral-ish stairs to the 3rd floor. Make your way to the rooms with the window
- while avoiding the guard. Use the map if you need to.
-
- Hold down your crouch button and zoom in with the rifle. Listen to the banter, and
- eliminate the target. He's the one in front with the glasses. Be sure not to fire on
- him while the long-haired guy is behind him. The bullet will go right through the
- target and kill them both, costing you the mission. Once the target is dead, RUN
- through the doors on the right to avoid being spotted, and back down to the bottom
- floor.
-
- If you want to make your exit a little easier, leave the rifle here, and pick up an AK
- on your way out. Otherwise, follow my above tips for avoiding detection as you make
- your escape. You can duck by the two guards inside the metro with more very careful
- timing. If you run, you'll generally be okay as long as the guard in the locker room
- doesn't get a good look at you. I recommend saving your game before trying this. It's
- tricky, and it'd suck to pooch the mission here.
-
-
- SILENT ASSASSIN
- ---------------
- Use method B without ever letting the Suspici-O-meter get in the red, and be sure to
- knock out the one soldier, rather than killing him. If you give him a full rags worth,
- you'll have oodles of time. If you use Method A and are VERY lucky, and can kill the
- target with 1 shot from the pistol, without hitting anyone else or missing, you can
- get SA that way.
-
-
- LOOT
- ----
- AK rifle- On any soldier. Carrying it makes movement outside MUCH easier.
- SVD sniper- In the locker. Both of these available next level, so just pick one.
- .54 pistol- On some of the guards, such as those by the roadblock. Don't go out
- of your way to get it though. It's much easier to get later.
-
-
-
-
-
- MISSION 3- KARIV PARK MEETING
- ======================================================================================
-
- This is a very large and intimidating map, but it's not that hard to learn. Spend some
- time during the briefing getting familiar with the map, notably the sewers and streets
- maps. The mission's main problems are getting the sniper rifle out of the metro, and
- getting it across the square without being detected. My solutions are sort of bound up
- in each other, so I'm treating the map as one challenge instead of two.
-
- Tips-
- 1. The soldiers will get suspicious if you run, or if you're carrying an odd weapon.
- 2. The SVD looks enough like the AK that they will be fooled if you stay about 20 feet
- away from them, as long as you have it holstered.
- 3. Explore the sewer thoroughly, so you know where the MANY exits go.
- 4. All it takes is one audible gunshot and the targets will flee the scene.
- 5. Sniper rifles are very LOUD.
-
-
- FIRST CHALLENGE- Getting in and armed
- --------------------------------------------
- METHOD A- stealth
- Run over to the crates at the start, and hide behind the two that touch. The loot is
- in the corner they form. Hit sneak here so the soldier and limo won't see you. Start
- picking up whatever gear you want, and keep the camera pointed at the soldier. Once
- the limo has gone, slowly back away from him, keeping the dumpster between you, then
- sidestep to the left behind this second dumpster. The instant he turns his back, bolt
- for the sewers.
-
-
- METHOD B- violence
- Run over to the crates at the start, and hide behind the two that touch. The loot is
- in the corner they form. Hit sneak here so the soldier and limo won't see you. Start
- picking up whatever gear you want, and keep the camera pointed at the soldier. Get
- your silenced pistol ready, and step out and shoot him when he turns his back. Drag
- him back to the dumpsters, and take his clothes. Holster your SVD, and you'll be able
- to pass for a soldier as long as they don't get too good of a look at you. Don't let
- the limo see your handiwork!
-
- This is where I had my first problem with the SD Ballers. I plugged the soldier with
- them and he flew so far that people on the street saw the corpse and came running.
- Hence my recommendation to use the 9mm.
-
-
- METHOD C- speed
- If you're not planning on using the car bombs, you can simply bring a sniper rifle
- from one of the two prior missions with you. Once the mission starts, bolt for the
- nearest sewer entrance.
-
-
- SECOND CHALLENGE- Doing the deed
- --------------------------------------
- METHOD A part 1- car bomb the Mafia boss
- Grab both carbombs from the equipment depot, and enter the sewers as described in
- methods A & B above. To the north of the map are two exits close together. You want
- the one that's slightly further away, the northernmost sewer exit on the map.
-
- Look around with the camera before sticking your big, shiny, bald head up. Ideally,
- there should be a man peeing in the corner. He is Mafia boss's driver. If he's not
- there yet, then climb out and crouch behind the box to wait for him.
-
- Those who played the original should be able to figure out what to do here. Snuff the
- guy in whatever way pleases you, take his clothes, and walk out to the street. Try
- not to let any of the other guys get a good look at you, and walk up and plant the
- bomb on the car. Calmly walk back to the sewer.
-
- METHOD A part 2- car bomb the General
- Once in the sewers, you're headed for the exit close to the west of where you enter.
- It's the exit furthest south on the map. As you climb the ladder, you'll notice a car
- parked right on top of it. Attach the bomb, and make your escape through the sewers.
- Easy, eh? If you're quick, you'll make it back to the exit point in time to see the
- General's car go up.
-
-
- METHOD B- snipe from the church
- The church is pretty much a wash if you want a good rating, but it's there if you want
- to try it. If you followed method B for insertion, you can just walk over to it, as
- long as you give any guards a wide berth, don't let them get a good look at you, and
- don't run too much. Head around the back side.
-
- If you don't have a uniform, you can use the sewers. There's an exit right in front of
- the church, but there's a soldier who looks right at it, so it's not recommended. You
- can, however, go the LONG way 'round. It's best to use method C for insertion if you
- plan to do this, because you're going to be pressed for time. If you use the sewers to
- go to the northern most exit, you can run around behind the backs of several buildings
- to get to the back of the church. Careful hiding and timing should get you by any
- soldiers along the way.
-
- Once you're there, you'll probably need to cap the soldier out here with the silenced
- pistol. You CAN chloroform him if you use the dumpsters for cover, but there's no
- point; you'll be raising alarms later anyway. Pick the lock and head in the side door.
- At the top, whistling, is another soldier. Take him out with the silenced pistol too.
-
- Line up your shot. If you were fast, they hug twice at the start of the meeting, and
- you can sometimes kill both with one bullet. More likely, however, you'll have to plug
- one and try and get the other while he's running away. It's probably easiest to shoot
- the Mafia guy, as you have a better shot towards the General's car from here. You can
- also use either part of Method A as "insurance" in case you miss.
-
- Either way, once you've pulled the trigger, the soldiers will be all over you. There's
- nothing for it at this point but running, I'm afraid. Ugly, but it works.
-
-
- METHOD C- snipe from the tower
- Use the insertion plan of your choice, and enter the sewer. If you want, you can take
- the time to use either part of method A to plant a car bomb as "insurance", since this
- is a very difficult shot, and you're in the sewer anyway. It's preferable to bomb the
- General's car, rather than the Mafioso's, in the interests of time. When ready, head
- to the second most western exit.
-
- Look around with the camera here before you stick your head out. You'll probably have
- to spin the camera around to find the tower. The guard here stops out on the road,
- then goes back and looks in on the tower, then turns with his back to the tower.
- He stays there for a while, then walks around the other side for a little while. When
- he starts to walk away from the road, run out and stand against the wall of the nearby
- building.
-
- Next, make your move when he starts to go around to the other side. The easiest way
- to dispose of this guy is to shoot him with the silenced pistol. It doesn't matter
- where the body winds up; Nobody sees it.
-
- If you're trying to be stealthy, then run to the door the instant the guy starts to
- go around the far corner. Pick it, then turn and back up against the door and the
- dumpster's side. Hit the stealth button, and the soldier should walk right by you, once
- he does, open the door, and run inside the fence, and hide behind the tower. He'll
- eventually come back and look in on the tower, but if you're behind it, and sneaking,
- he won't see you. Then he turns his back on the door and stands there for a while.
- Open the door, and sneak up behind him, and knock him out. Depending on how fast you
- can snipe, you only need to give him about 3 bottles worth.
-
- Head up the tower, and find the destroyed wall through which you can snipe the targets.
- You might want to save here, since sniping can be tricky.
-
- If you planted a car bomb, then you only need to snipe one target here, and let the
- other blow himself up. If you snipe the General first, you can probably take the other
- target as he stops to get into his car.
-
- Remember in the last mission, how the sniper rifle can kill two people with one shot?
- Well, you get an excellent chance to exploit that feature here. Watch the targets in
- the park. Eventually, they stop and talk. Aim at the general's torso. When they go to
- leave, the other guy walks in front of him, and they briefly overlap. Pull the trigger.
-
-
- SILENT ASSASSIN
- ---------------
- The easy way is to you use method A for insertion, then use method A to carbomb both
- targets. If you use the chloroform on the driver, instead of killing him, you get a
- Silent Assassin rating. The harder, but more satisfying way to get Silent Assassin is
- to use either method A or C for insertion, then method C to get the kill. As long as
- you use chloroform on the tower guard, you're good. I think you also need to get both
- targets with one bullet, but I'm not 100% sure about that. You can also get Silent
- Assassin if you mix and match; snipe the Mafioso and carbomb the General.
-
-
-
- LOOT
- ----
- AK rifle- On any soldier
- SVD sniper- By the crates at the beginning. Just take whichever one you didn't take
- last time.
-
-
-
-
-
- MISSION 4- TUBEWAY TORPEDO
- ======================================================================================
-
- An oddly named map where the biggest challenge is usually getting in and out.
-
- Tips-
- 1. The soldiers will get suspicious if you run, or if you're carrying an odd weapon.
- 2. Alcoves are your friends.
- 3. To arm the minibomb, all you have to do is drop it in the right place.
- 4. Them cameras, they gotta go.
- 5. A lot of people write me about the bomb. They say it explodes when they go to drop
- it. All I can say is, do NOT arm it first, regardless of what the game says. JUST drop
- it. If that doesn't solve the problem, then I can't help you. Sorry, but I can only
- help with issues I've experienced first hand, and this hasn't happened to me. Do not
- write to me about this.
-
-
- FIRST CHALLENGE- Getting your kit
- ----------------------------------------
- You start out in the sewers. Head up the ladder to the army depot. There'll be a
- soldier nearby, but he won't see you exit the sewer. If you want a disguise, this is
- the easiest place to get it. Take this guy out and drag him back and to the garage to
- the side of the sewer exit you just came out of. Borrow his clothes, and grab that
- convenient AK while you're in here. If you're aiming for stealth, you can just sneak
- by him.
-
- Check the map to see where the guy to the south is. If he's over to the west, then
- you're good. Head south, and turn to the right as you approach the raised area. If the
- first guard is still alive, you may need to sneak for part of this move, based on the
- timing. See the box up on the raised area? Stop behind that, and crouch (not sneak,
- crouch) so the guy up there won't see you. Hug the raised area as you crawl westward.
- When you're a good distance away from the guy on the raised area, you can head over to
- the equipment drop. Make sure to get ALL of it.
-
-
- SECOND CHALLENGE- Reaching headquarters
- ---------------------------------------------
- METHOD A- via truck
- The truck makes this part easy because the first two guys futz with the gate long
- enough for you to pop out of the truck and hide in the nearby group of boxes. Wait for
- the soldier at the back to turn away, and follow him. Duck behind the boxes and slip
- inside when he comes back out.
-
-
- METHOD B- sick of the sewers yet?
- This is the easiest way to go if you're disguiseless. Watch the guard near the gates,
- and wait for him to walk into the little booth. As he's moving, crawl against the side
- of the booth, and move around as the opportunity presents to the side of the booth
- nearest the gates. Once he's facing the truck, sneak into the second sewer entrance.
-
- Run through the sewers, and emerge. Climb up the little scaffolding, and drop into the
- convenient hiding area. The idea here is to sneak past the guys near the entrance to
- the next set of boxes, although if you have the disguise, you can generally just stroll
- by with no worries. The next guy, however, is in such a narrow passage that he's a
- problem, disguise or no disguise.
-
- When I did this, I had to wait a little behind the 2nd set of boxes for the rear
- soldier to turn and walk back toward the door. Sneak down the narrow alley after him.
- As soon as he ducks inside, and the door closes, RUN and hide behind the green box.
-
- When your friend comes out again, wait til he gets down the ramp, before moving.
-
-
- THIRD CHALLENGE- Destroying things
- ------------------------------------------
- Look at the inside map to check the position of the man inside. Ideally, he should be
- just heading up the stairs near the door. Head in, and walk behind him, giving him
- about 15 feet of space. Duck into the office at the top. There's a spare uniform and
- a Deagle with ammo here for you. If you don't need either, then you can ignore this
- room and head straight for the elevator. There's also an AK and some ammo in the corner
- of the main room, in case you don't have one. Once you're fully disguised, you should
- have no trouble using the elevator.
-
- The main goal on this floor is to reach the next one down, but you've quite a lot to do
- here beforehand. The first impasse is a hallway full of cameras and a few patrolling
- soldiers. The cameras can pretty much pooch the mission for you if they see you shoot a
- soldier. They can see soldiers get shot with no worry, but don't let them see you pull
- the trigger. However, there's no real need to kill these guys. You can hide from them
- in the little alcoves. Use the map to determine which alcoves they stay farthest from,
- and use those. Halfway, you can go through the door to the control room if you want,
- and kill the officer here. However, you don't really need to, and you have to drag him
- a LONG way (specifically, to that room north of the server room) to avoid his corpse's
- discovery. The cleaner way is to just enter the control room from below and walk
- through
-
- Go around and enter the server room from the other side. Plug it in the green lights
- with a silenced 9mm pistol to disable it. See the room next to the sewer room with the
- (!) sign? That's your next stop, if you didn't already cack the officer and take his
- clothes. Take the spare officer's uniform here. Congratulations on your promotion!
-
- Your next obstacle is the last patrolling guard. It's easy enough to shoot him, or hide
- from him in the alcoves, but you must plan for the future. Getting around this guy with
- a hostage is going to be very tricky, and he WILL discover an upcoming dirty deed, so
- we need to take care of him now. Notice how the south end of his route is right where
- the bomb goes? Head into the sewer room, and drop the bomb as far from the wall as it
- will allow you, then go hide in the empty guard room to the west. Pull out the remote
- and watch the map. As soon as he stops in that room, push your fire button, and he goes
- boom along with the wall. Everybody and their grandma runs to investigate, but you're
- nowhere nearby, so let them have their fun. They'll be long gone by the time you return
- with your friend. If you encounter a bug with the bomb, do not mail me about it. I have
- no idea what causes it or how to get around it.
-
- The final problem on this floor is the bloke near the elevator. He'll get very angry if
- you walk over there while not wearing an officer's uniform, but that's easily solved.
- He will also cause trouble when you try to leave, since you can't just stroll past him
- with the hostage. Wait til the guard on the other side of the bars is gone, and dispose
- of him in the manner of your choosing. Drag him back a ways into the corner to hide him
- from the guard across the way. He might get a little stuck on the table or chair, but
- just keep dropping and dragging and all will be well.
-
-
- FOURTH CHALLENGE- Doing the deed and escaping
- ---------------------------------------------------
- METHOD A- paging doctor target
- Drop the pager a little bit north of the north door to the interrogation room, move
- away a bit, behind a corner, and pull out the phone. Press fire to use it and
- activate the pager. The general will come out and take the pager, and when he goes back
- into the room, he will fail to lock it. This is your invitation to head in and dispatch
- him.
-
- It is possible, although tricky, to kill him with the fiber wire or knife in this
- manner. Stand aways to the left of the door when you drop the pager, and walk in after
- him. Apparently he's so busy talking that he's pretty oblivious. You can actually walk
- pretty close to him before having to switch to sneak mode. Better save your game before
- trying this, it can be tough.
-
- If you followed my advice for the rest of the level, you won't have any problems making
- a clean get-away.
-
-
- METHOD B- through the mirror
- Sneak past the patrolling guard, and pick the lock to the observation room. Head
- inside, and you can shoot the general through the glass. Pretty damn cool, shame it
- takes two shots, unless you use the ballers. Better used a silenced gun, unless you
- LIKE having guards run in on you. Climb through the window, and walk up to the
- hostage. Time to make your exit!
-
- If you followed my advice for the rest of the level, you won't have any problems making
- a clean get-away.
-
-
- SILENT ASSASSIN
- ---------------
- You must sneak all the way into the headquarters without killing or drugging anyone,
- which means no uniform until you pick up the spare one that's lying around. You could
- drug that first guard in the depot, but the odds of you completing this mission quietly
- in 5 minutes are virtually nil. Once inside, avoid killing anyone, and take out the
- last guard with the bomb as described above. The game won't count this against you as a
- kill, although you will get an alert when they find his corpse. Anyway, drug the guard
- at the elevator. You can pretty much just walk around behind him. He'll get suspicious,
- but he'll get over it. Kill the general with the fiber wire or knife, since you already
- use your 1 bullet on the server. On your way out, every guard that could spot you is
- unconscious or dead, and everyone's already over the shock of the explosion, so you
- can just waltz out unhindered.
-
-
- LOOT
- ----
- AK rifle- On any soldier, or lying around in several places
- Deagle- In the drawer in the office on the base ground floor
- Combat knife- On the general. Consider it a trophy.
-
-
-
-
-
- MISSION 5- INVITATION TO A PARTY
- ======================================================================================
-
- This mission can seem overwhelming at first, because there's so much going on. You
- might want to spend a while just watching the various maps and seeing what everybody
- does.
-
- Tips-
- 1. The guards get suspicious of you in the waiter's get-up, but as long as you behave
- in a waiterly fashion, they'll almost never sound an alarm on you.
- 2. Waiters are not allowed upstairs.
- 3. Guests are not allowed in the kitchen.
- 4. Your black suit is a great disguise here.
- 5. The bodyguard disguise is pretty useless, since it doesn't hold up to scrutiny.
- 6. The actual safe can be any one of 4 safes in the corners of both floors.
- 7. The Spetznatz agent is labeled as a target, but you don't HAVE to kill him.
- 8. The ambassador is labeled as a VIP, but you don't HAVE to save him.
- 9. You're probably wondering if I'm going to mention the secret passage. I'm not. If
- you can find it, there's a spare tux and a W2000 sniper rifle out there.
-
-
- FIRST CHALLENGE- Insertion
- ---------------------------------
- METHOD A- disguise
- When you walk up the pier, you'll see a waiter practically screaming, "sneak up on me."
- Since this mission's timing is so dependent on NPC movement, there's no way you'll beat
- it before he wakes up, so don't bother with the chloroform. Also, since killing him
- pooches your chances for Silent Assassin, you might as well just shoot the little snot.
-
- Once he's dead, take his key and clothes, and run over to the weapons drop. Grab all
- you need, and head through the door in the southeast corner of the wall. Just make sure
- there's no guards to nearby. Head in through the basement. The guards here will get
- suspicious when you walk near them, but they'll become unsuspicious as long as you keep
- acting in a waiterly manner. They shouldn't give you too much trouble.
-
-
- METHOD B- disguises are for pansies
- Ignore the waiter. Run to the equipment, then run to the northeast door in the outer
- wall. Make sure to avoid the nearby guard, and pick the lock on the door. Check the map
- to see the position of the soldier inside the wall, and head in. If you were quick, he
- should be walking away from you.
-
- Run to the basement door, and then hit sneak. Bring up the map, and switch to the view
- of the basement. Follow him along the side of the car, and then head into the little
- side room. Hug the northeast corner, until the guard starts to walk away again. Head
- around the corner, and into the first room. There's a spare waiter's uniform in there.
-
- If you're feeling especially daring, you can try to sneak upstairs without changing,
- but I have yet to be able to pull this off.
-
-
- METHOD C- the direct approach
- Ignore the waiter, and run to the equipment cache. Grab what you need, then run to the
- nearby gate. Pick it, and head in. Although fast and easy, this route means you can't
- use the poison unless you kill a waiter inside, which is almost impossible to do
- quietly. You could also sneak into the basement from either direction and claim the
- spare suit there. The bonus to this method is that nobody will get even remotely
- suspicious (as long as you don't go into the basement) and you can run as much as you
- like.
-
-
- METHOD D- by invitation only
- There is a guest wandering around the west side of the map with an invite in his hand.
- If you can dispatch/drug him, you can take his suit (which, as far as the guards are
- concerned, is the same as yours) and invitation. The invite will allow you to walk in
- the front gate, as long as you aren't carrying any guns. This presents the same
- problems as method c, but is much more time consuming, so I'm not sure why anyone
- would bother.
-
-
- SECOND CHALLENGE- Killing the General
- -------------------------------------------
- METHOD A- they gave you poison for a reason
- Once disguised as a waiter, grab a glass of champagne from the kitchen. Pull it out
- (luckily, the champagne magically stays in the glass when it's dumped upsidedown inside
- 47's shirt) and then draw the poison to spike the champagne. Simply walk into the
- ballroom and give it to the General. He's such an obliging fellow, he even finds an
- out-of-the-way place to die. What a sweetheart! In case you're wondering, he has no
- loot, so there's no need to visit his corpse after the fact.
-
-
- METHOD B- the old-fashioned way
- The General occasionally wanders off down the hall for a dalliance with a maid. Wait
- in the hall for him and take him down with the silenced pistol. Drag him somewhere out
- of sight. This method, unfortunately, sometimes alarms the maid, and I'm sure why it
- does sometimes, and why it doesn't others. Alternatively, you can drug the maid before
- he gets there, and then kill him, or kill them both.
-
-
- THIRD CHALLENGE- Securing the briefcase
- ----------------------------------------------
- METHOD A- the early bird gets the worm
- The ambassador walks to the safe twice. Once by himself, once escorted by the Spetznatz
- agent. This method involves intercepting him the first time he goes there, when there's
- no agent around to muck things up. If you get into the room adjacent to his office, and
- go in that way, you can take him out in the manner of your choosing. Once he's down,
- you can either take the suitcase (if he opened the safe for you) or take the
- combination from his body and open it yourself. Alternatively, you can simply shoot him
- in the halls (Halls! I said HALLS!) before he reaches the safe room, and loot the
- combination.
-
-
- METHOD B- snuff the competition
- The first time you hear that the ambassador has opened the safe, check the map to see
- where he is. Wait for the Spetznatz agent to "hold up" the ambassador, and get to the
- room adjacent to the room with the safe as fast as you can. Watch the map. Once the
- agent has his back turned to you, hit sneak and open the door. You can either sneak up
- on him, or shoot him in the back of the head. Wait until the safe door opens, and then
- take him down. A bonus here is that you can save the ambassador this way, but the game
- doesn't seem to care about that, really. If you do save him, don't worry. He quietly
- stays here for the rest of the mission.
-
-
- METHOD C- with enemies like this
- After he kills the ambassador, the Spetznatz agent will leave via the front door. Take
- him out in the manner of your choosing. Has the potential to be really sloppy, but
- might be your only option if you got held up somewhere.
-
-
- FOURTH CHALLENGE- Getting out
- -----------------------------------
- This is, in many ways, the hardest part of the mission. The guards will fire on you
- if they see a waiter walking off with the General's suitcase, so you need another
- disguise, but what? Ironically, the disguise you need is the black suit you came in
- with. If you're still wearing it, then just grab the suitcase and stroll out the front
- door.
-
- If not, this is going to get a bit tricky. If your suit is all the way back by the
- first waiter, then your options are to try to sneak all the way out through the
- basement, (which I've never gotten to work) steal a suit from another guest, (which
- means an unnecessary kill) or shoot your way out. Good luck!
-
- If your suit is in the basement, then there's still hope for a stealthy exit. Leave the
- suitcase in a quiet room somewhere, and go into the basement. Walk to the room with your
- suit, and put it on. Sneaking back upstairs is the hard part. I'd advise sneaking to
- the pantry, then watching the map, especially the two guys out by the stairs. When the
- time is right, sneak past them, reclaim your suitcase, and head on out.
-
-
- SILENT ASSASSIN
- ---------------
- This is a very easy mission in which to get Silent Assassin, as long as you can handle
- the Fourth Challenge without setting off any alarms, and there are multiple ways. I
- recommend using method B for insertion, poisoning the General, and killing the agent
- with the wire once the safe is open. It can be done faster if you method C for
- insertion, drug the ambassador as he goes to open the safe the first time, shoot the
- General (if you're lucky regarding the maid) and then just stroll out. You can also use
- the poison on the General, and then wait outside for the agent, and then shoot him.
- However, these last two routines are sorta unsatisfying, and will give a very low
- stealth score.
-
-
- LOOT
- ----
- 9mm pistol- On some guards, but you really should have one by now, eh?
- .54 pistol- On the Spetznatz agent. Didn't I tell you not to bother in mission 2?
- SMG- On most guards. If you want one without causing a fuss, there's one in
- a locker in the basement room that initially starts with 3 guards in
- it. They empty out later in the game, so just walk in as the waiter and
- take it.
-
-
-
-
-
- MISSION 6- TRACKING HAYAMOTO
- ======================================================================================
-
- Disguises are largely useless, so you can either do it with the fish (just keep reading
- it'll make sense eventually) or you can have a big gun fight with pretty much everybody
- in the place. I won't be covering the latter option, since it's not, ya know, hard.
-
- Tips-
- 1. Guard disguises are 100% useless.
- 2. The surface you're walking on affect how loud you are. Grass is quiet. Gravel is
- noisy.
- 3. Fish.
- 4. I hope you like sneaking. And waiting.
- 5. The guards here all walk REALLY slow, and look around quite a bit while they patrol.
-
-
- FIRST CHALLENGE- Journey to the fish
- -------------------------------------------
- METHOD A- around the back
- It starts out easy enough. You can practically run to the second stone unseen. Wait
- there for the guy at the front door to turn away, and then you can usually run right
- into the garage with impunity.
-
- Watch the outside map, and when the guard in front of the garage walks away, run out
- the far garage door and around the corner. Here you will see a small yard with a big
- rock and a guard patrolling around it. Wait til he's on the opposite side of the rock,
- and run up to it. Keep the rock between you, and when the opportunity presents itself,
- sneak into the bush to the north of the rock. Watch and wait. Oh, and save.
-
- A guard from inside will come out and talk to the patroller. You'll also be able to
- see the cook on his smoke break. When the cook turns to go, start sneaking around to
- the back of the house where he was. As long as you sneak, and stay up against the wall,
- you should be fine. Head through the open gate and bring up your inside map. Wait some
- more.
-
- When the cook comes out to smoke again, save. You have to be quick in this part. Sneak
- up behind the cook and drug him. Notice how he's considered an innocent despite the
- fact he acts exactly like a guard? This means we have to drug the bastard if we don't
- want to get penalized. Drag him quickly through the gate to hide him from the rock-
- orbiting patroller.
-
- Check the map to see where the hallway guards are. If you were fast, they should all be
- out of your way. Run in, and run to the northeast room with a (!) sign. Cut off the
- piece of fish, then run back to the kitchen, and plant the fish and the transmitter in
- the sushi. Run back to the fish room. If you made it safely, you'll probably want to
- save again.
-
- Watch the map and wait (sensing a theme?) When the hallway guard leaves to go outside,
- run out the back door, and flatten yourself against the north fence. Sneak to the left,
- and you should be able to move into the yard unseen. Keep edging left, and, when the
- hallway guard goes back inside, you should be able to run around behind the rock and to
- the side of the garage undetected. Yeah, I didn't expect that to work either.
-
- You can kill one guard and still achieve SA on this mission, since you used the fish on
- the target. If you want to make your exit a little easier, and want an SMG, shoot the
- guy in front of the garage with the silenced pistol when he's way over in the corner.
- Nobody will find his body. Duck into the garage and save.
-
-
- METHOD B- yeh yeh, I know
- Many people wrote in to tell me about the spare servant costume. It DOES fool the
- guards, at least about as much as the usual disguises. I had written it off as useless,
- because the cook and the Geisha see right through it, and that was my first experience
- with it. I figured EVERYBODY saw through it, but apparently not.
-
- Start out the same as method A. Run to the second stone when it's clear, then run into
- the garage when that's clear. Once inside, go over to the car and honk the horn, then
- hide behind the trash can to the side of the door. A guard will come out to investigate
- and stand with his back to you. Dispose of him in the manner of your choosing. I would
- not recommend chloroform unless you REALLY know the rest of the map well and are sure
- you can get out before he wakes up. Don't bother taking his clothes.
-
- Head through the door into the house. Don't worry, the enemies can't see well enough
- through the rice paper screens to realize you're an intruder. If the guy in the front
- hall is nearby, sneak, otherwise, walk, through the doorway on the right into the next
- room. From here, another door goes out to a room just like the one you were in. Head
- there. Wait til the patroller stops by the front door, and sneak out of the sliding
- door, and into the room to the west. This part is made tricky by the geisha girl's
- movement. She walks RIGHT through here, so you better be sure you can either do this
- map really fast, or wait around in the garage until after she serves the first sushi
- platter.
-
- Check your map, and observe the two guys who patrol the hallway to the north of your
- current position. When the coast is clear, sneak into the westernmost of the two rooms
- with the (!) sign. Put on the spare cook's outfit. This will work as a decent disguise
- against the guard, but NOT against the cook or geisha. If the cook is still outside
- smoking, and the hallway is clear, run to the other (!) room, and cut a piece of fish.
- Run BACK to the kitchen. Plant the fish and transmitter in the sushi platter. If you
- were fast enough, the leftmost one should still be there.
-
- If you did this as quickly as I did, the geisha should just now be leaving the meeting
- room on her way here. Remember, she can see through your disguise. The easiest way to
- get past her, without having to hide in the fish room for ages, is to hide next to the
- shelves in the first room off the hallway on your way back. She'll walk right past you.
-
- Once she does, you should have little trouble getting out.
-
-
- SECOND CHALLENGE- Escape from the fish
- --------------------------------------------
- Once safely inside the garage, watch the outside map. When the patroller by the front
- door is gone, head out and hide in the bush across from the second rock. The patroller
- who goes past the garage should be right here. Use the bush to hide from him til he
- walks away. By now, the front door guard is probably back, so reposition yourself so he
- can't see you through the bush. On my machine, I can see all the way to the end of the
- map with no fog. If you can't, then you'll have to watch the map. When both the door
- guard and the two guys by the exit have turned away, run and hide behind the first rock
- where you started the mission. Now you simply have to wait for those two guys to turn
- away. By now, you should have gotten the message that the mission objectives have been
- met, so you can leave. If for some reason the target doesn't die, or eat the trans-
- mitter, than I can't help you. It works every time for me.
-
-
- SILENT ASSASSIN
- ---------------
- Using method A, as long as you drugged the cook, rather than killed him, all will be
- well. This mission isn't so much hard as it is trying on the patience. Takes a fair
- bit of trial and error, but it can be done. Method B is a bit less nerve-wracking, but
- you wind up with an unnecessary kill in the garage, unless you are REALLY fast.
-
-
- LOOT
- ----
- 9mm pistol- On some guards, the fat guy and the cook. I'm going to stop listing
- these now. There's no excuse not to have one already.
- SMG- On most guards, and lying around in the room next to the room with the
- spare cook's uniform.
-
-
-
-
-
- MISSION 7- HIDDEN VALLEY
- ======================================================================================
-
- I hate this mission. Whoever designed these should be shot. It's not that it's too
- hard. It's not that it's boring. It's not that it's riddled with bugs. It's not the
- uncharacteristically futuristic character design. It's the stupid idea that these guys
- can see through completely concealing disguises at 50 feet through heavy snow. That's
- just idiotic. I knew there had to be a Columbia in this game somewhere, and here it is.
-
- Tips-
- 1. Disguises aren't quite as useless as before. The keep the snipers off you.
- 2. The guards here all walk REALLY slow, and look around quite a bit while they patrol.
- 3. This mission sucks.
-
- Bugs-
- I'm sure there's bugs on other missions, but they don't completely ruin the game play
- quite as much as they do on this mission.
-
- 1. Sometimes the trucks run over the guards in the tunnel. No, really. Stop laughing!
- I'm being serious here! You'll know it's happened if you get a message like, "guards
- are alerted!" instead of, "nearby guards are alerted!" or if they find a body and you
- haven't killed anyone. Oh, guess what? Those kills count against you. Fun, eh?
-
- 2. When a guard shouts for you to stop, he won't seem to notice if you don't, and will
- walk to where you were and check your ID, no matter how far away you are. He will then
- figure out you're a round eye, even if your round eyes are 50 feet away and around a
- corner. If you get away from a guard while this is going on, it's only counted as a
- "close call" rather than an alert. They're so stuck in this routine, you can even wait
- til they walk up to you, walk around behind 'em and drug 'em. You know it's a well
- built level when exploiting bugs is the only way to beat it.
-
-
- FIRST CHALLENGE- Getting a disguise
- ------------------------------------------
- Frankly, I wish there was an invisibility cheat. I'd just tell you to use it and be
- done with this piece of crap before it ruins your impression of the game.
-
- In the absence of one, however, run over to the equipment cache. You'll notice a
- guard here. If you start sneaking from behind the wall the instant he turns around,
- you can overtake him, and wire/drug/knife him. Take his clothes, but leave his gun.
-
- Grab the crossbow, nightvision, and bolts.
-
- Now, check out the map of the tunnel. See in the middle, where there's a bunch of guys
- hanging around in the road? That's a checkpoint. If you're in there when the truck goes
- by, you'll be caught in the search, however, past that checkpoint, the truck is a free
- ride to the end of the level. See the ladder from the surface? Reaching that is your
- goal. On the surface map, that ladder is at the end of the small valley to the far
- south, with one guard at the entrance of the valley.
-
-
- SECOND CHALLENGE- Part one
- --------------------------------
- METHOD A- above ground
- Run toward the valley, ignoring the first, closest ladder. It doesn't really go
- anywhere useful. Ahead, you should see 3 ninjas a-ways off to the right, and one
- patrolling nearby to the left. Stay in the trees as long as you can, and then when the
- guy to the left has his back to you, bolt for the next ladder area. He'll probably see
- you and tell you to stop, but if you're quick, you'll be behind the next structure
- before it escalates into a full scale alarm.
-
- I haven't been able to get around that guy without either setting him off or shooting.
-
-
- METHOD B- trucking
- Run back to the beginning, and stick to the trees to avoid being spotted. Climb in the
- back of the truck when it comes up. Stay hidden in the back of the truck until the
- stop right before the checkpoint, then hop out and hide behind a pillar. Nearby is a
- ladder up to the surface with one guard. Sneak into the ladder area. If you're lucky,
- you can follow the guard until you catch up with him and drug him. Shooting him works
- fine too. Head up the ladder. This should put you at the entrance to the little valley.
-
-
- THIRD CHALLENGE- Part two
- --------------------------------
- As long as you have a disguise, the snipers won't bother you here, so all you have to
- worry about is the guard in the entrance to the valley. If you keep the trees between
- you and him, its actually pretty easy to get around him undetected. Shooting him works
- too. Run to the end of the valley, and start to head down the ladder. Check the map to
- make sure the guy below isn't in the room you're about to drop into, and head down.
-
- The guard near this ladder is your last real obstacle. Follow him and drug him, or
- just sneak out into the tunnel. Shooting him works too.
-
- Once here, watch out for the truck, and climb into the back of the one headed towards
- the end of the level. Stay hidden behind the boxes, and the truck will eventually take
- you all the way out the other end. Bail out of the truck, and run to the exit. Do a
- little happy dance.
-
-
- SILENT ASSASSIN
- ---------------
- You're allowed 1 kill, 1 shot, 1 close-call, and-or 1 alert. How you spend them is up
- to you. It can be done easily enough. My personal best involved drugging the first guy,
- (for the costume) riding the truck for a while, drugging the guy by the 2nd ladder,
- sneaking past the guy in the valley, and sneaking past the guy by the other ladder. No
- kills. No alerts or close-calls. Of course, this is dependant on whether or not any of
- the ninjas get hit by trucks. *eyeroll* Your biggest problem getting SA (aside from the
- bugs) is probably keeping down the number of close-calls rather than having to kill too
- many people.
-
-
- LOOT
- ----
- Crossbow- Better take it. It's helpful on the next missions.
- SMG-SD6- A cool weapon, but unfortunately made less useful but the size of the
- sound suppresser, which makes it act as a rifle. IE it can't be hidden
- and you can only carry one. Wait til later to take one.
- Custom W2000- A great rifle to be sure. Sometimes you can make the snipers drop it,
- if you're lucky. However, the crossbow is useful next level. Take it
- instead. You can get a rifle later.
-
-
-
-
-
- MISSION 8- AT THE GATES
- ======================================================================================
-
- More psychic ninjas. This map is still pretty fun though, with plenty of nerve-wracking
- stealth action. Alternatively, you can do very well on this map just using the crossbow
- to clear a path.
-
- Tips-
- 1. Disguises keep the snipers off you.
- 2. Trees make you almost invisible.
- 3. The guards outside make really broad, long, slow patrols.
- 4. The rafter-dwelling ninjas don't seem to be as psychic as their friends.
-
-
- FIRST CHALLENGE- Getting there is half the fun
- -----------------------------------------------------
- The ninjas on this level are just as psychic as before, but luckily, they are much more
- spread out. In fact, using the trees, it's quite easy to move around this level with
- relative impunity. The snipers, however, will shoot you if you don't get a disguise.
- What? You thought you had a disguise when you walked in here? No, no. You must've been
- thinking of someone else.
-
- Looking out from the start, you'll see two guys around the road in front of you, and
- one guy on the ledge far away on the right. He's your walking clothes pole. It's easy
- enough to snipe him with the crossbow, but he's also fairly easy to drug, if you're
- patient.
-
- Run up to the right, and go up on the ledge. Run through the trees toward the soldier.
- When you get near him, if you ran right from the start of the level, you should reach
- a pair of trees right next to each other. Keep these between you and him, and wait for
- him to start walking back to the west. Go around the trees that you're hiding behind,
- so you come at him from behind. Start sneaking. He walks slow enough, that you can
- catch up on him before he reaches the other end of his route. Drug him, take his
- clothes, and stash his body in the trees. You don't need to drag it very far.
-
- Now the snipers will ignore you, but you still have to worry about the other ninjas.
- Run along the rest of the ledge, and hop down at the end of it. If you stick to the
- trees when possible, and make sure to stay as far as possible from all the guards, you
- should be able to make it with no problem. You're heading for the area on the right of
- the castle where one of the security systems is located.
-
-
- SECOND CHALLENGE- The first security console
- --------------------------------------------------
- METHOD A- kaboom
- Move up the ledge by the side of the castle, and move so you can just see the guard and
- the generator. Bring up your crossbow and zooooooooom in. You're aiming for the
- roundish, yellowish part in the middle. Shoot it, and the thing will blow sky high,
- taking the guard with it. Doesn't count as a kill either!
-
-
- METHOD B- stealth
- Approach the guard and use the big rocks for cover. Be careful, because you can walk up
- on them sometimes and blow your cover. Start in on the guard once he turns to the north
- and sneak up behind him. You should have just enough time to get up behind him and drug
- him. Open the door on the fence, and go inside. On the back of the unit, facing the
- wall, is a control panel where you can turn it off.
-
- If you're having trouble stealthing him, you could abuse a bug. Hey, they abuse YOU,
- right? Pull out your anesthetic, and make sure it's ready. Run up to the guy. While
- he's checking your ID, simply walk behind him and smother him.
-
-
- THIRD CHALLENGE- And then there were two
- -----------------------------------------------
- Head around to near the front door. This part gets tricky, because the map is screwy.
- One sniper in the upper chamber shows up on the valley map, while the other one, not 3
- feet away in the same room, shows up on the castle map. There's a patroller who walks
- back and forth through the front door area. Wait until he's heading to the left, and
- sneak into the anteroom behind him, turning right. Once the guard's door closes, you
- can start walking, but do NOT run. If you run, one of the snipers above you will turn
- and see you. And that will be bad.
-
- Oh, in case you haven't noticed, this castle has a lot of secret doors in these
- wooden paneled areas. Such is the case on either side of the entrance. Once you go
- through the door, head up the stairs, and walk over to the door. You might want to back
- up the stairs, so you can see what goes wrong, if anything.
-
- Once outside, and the door is closed, run over to the security panel on the right, and
- shut it off. Hide behind the rock so that the patrolling guard doesn't see you when he
- comes out.
-
- If you drugged the very first guard, he's probably waking up about now. But don't
- worry; He won't cause any problems.
-
- Now's probably your best chance to try and get a custom rifle. Get behind the big rock
- so that the wanderer who comes in here won't see you. Aim at the sniper above and to
- the right of the panel you just shut down. I wish I had more useful advice for you on
- this besides, "get lucky" but that's really all there is to it. Try to shoot him when
- the gun is somewhat out the window, and hope it bounces down to you.
-
-
- FOURTH CHALLENGE- Final alarm panel
- -----------------------------------------
- METHOD A- stealth
- Run up the ramp in the area with the 2nd console. Open the door at the top, and walk
- through. Don't worry about the rafter ninjas. They won't bug you. Bring up the valley
- map so you can watch the guy outside. See how he goes in a loop? Follow him, walking,
- from a safe distance, around to the far door back into the same hallway (on the other
- side of the rafter ninjas. Shut down the console.
-
- Give the map a quick check for safety, then head out the near door, around the corner,
- and you can run to the exit.
-
-
- METHOD B- let's not and say we did
- Wait for the guy who patrols past the front door to poke his nose back into this area.
- When he leaves, follow him (at a walk, and from a safe distance) back down the stairs,
- then turn left and head back outside. No, really.
-
- Run all the way back around to the 1st generator, then keep going north past it. At
- the northeast corner of the wall, you'll spy another ninja patrolling alone. Simply
- wait til his back is turned, and run west, hugging the northern wall. You will see a
- door. Head through it. You will see a security laser fence blocking your path. Open up
- the secret panel in the wall to the right, and head through. Go out the far exit. From
- here you can run to the end of the mission without ever turning off the third panel.
-
- No, really.
-
-
- SILENT ASSASSIN
- ---------------
- SA is easy enough here, as long as you resist the urge to run while inside, and the
- urge to snipe everybody with your crossbow. Since the exploitable ID bug works on the
- guy by the generator, but not the first guy, the easiest way is probably to snipe the
- first ninja to obtain a costume. Make sure you get him with a single shot to the head!
- Once you reach the generator, exploit the ID bug as described in Challenge 2, method B
- to drug him, then manually turn off the machine, instead of shooting it. As for the
- Fourth challenge, method B is a little easier, but it takes longer. Of course, you
- SHOULD do it without killing ANYBODY. If you do, you can kill the sniper I mention and
- get away with a custom rifle while still maintaining SA status.
-
-
- LOOT
- ----
- SMG-SD6- A cool weapon, but unfortunately made less useful but the size of the
- sound suppresser, which makes it act as a rifle. IE it can't be hidden
- and you can only carry one.
- Custom W2000- A great rifle to be sure. It's easy enough to make a sniper drop one.
- Just shoot them once in the chest so they're aiming at you, then
- kill them. Read the Third Challenge for my advice on getting this AND
- Silent Assassin in the same go.
-
-
-
-
-
- MISSION 9- SHOGUN SHOWDOWN
- ======================================================================================
-
- Wow. Big, complicated map. There's a ton of ways to do this. Once you understand the
- basics of how to get around and how the costumes work, you shouldn't have much trouble
- beating this mission.
-
- Tips-
- 1. The rafter-dwelling ninjas don't seem to be as psychic as their friends.
- 2. If someone starts to follow you, you can usually lose them by changing floors and/or
- going around a corner.
- 3. Disguises work here, but you need to follow the usual rules for blending in.
- 4. The map of the courtyard and wings is that same area. Neither map shows all the guys
- in the area. Don't be fooled into thinking an area is bereft of guards by only look-
- ing at one map.
- 5. The floor of the first floor will squeak unless you walk along the beams.
- 6. For no adequately explained reason, the Target on this mission counts as an enemy
- for the purposes of the mission rating.
- 7. Generally, you can get away with annoying a few guards. The problem is, the more
- times you make the SAME guards suspicious, the more likely they are to open fire. This
- is the whole key to the mission. People have trouble when trying to get out, but they
- don't realize it's because of things they did going in.
-
-
- FIRST CHALLENGE- Blending in
- -----------------------------------
- METHOD A- the shirt off his back
- Head through the secret passage to the right, and up the stairs. When the patroller in
- the next room has his back turned, creep out of the doorway and sneak up behind the
- nearest pillar, keeping it between you and him. When he next turns his back, shoot him
- in the head with your silenced 9mm. Take his clothes and drag his body behind some
- nearby boxes, being careful not to squeak. You will now be able to walk by most guards
- with relative ease.
-
- Head down the stairs, then through the secret passage. Grab the keycard. Walk toward
- the room with the (!) on it. Sneak through the room where the two ninjas are playing a
- game, or praying, or admiring the table, or whatever it is they're doing. Disable the
- lasers with your new keycard, and grab the bomb, remote, and as much ammo as you want.
- Sneak back out.
-
-
- METHOD B- ninja laundry
- Head through the secret passage to the right, and up the stairs. When the patroller in
- the next room has his back turned, creep out of the doorway and sneak along the wall.
- Hide behind boxes or pillars when he turns around, and head down the stairs as soon as
- possible. Be careful not to squeak!
-
- Walk down the stairs, the turn around and go through the secret panel. Watch the map to
- make sure nobody is the next room, then step in, and grab the keycard. Continue in the
- same direction, and, at the end of the hall, hug the left wall and sneak. There's a
- patroller that goes around the next part in a circle. Sneaking, you can follow him.
- Err to the outside of the loop, so that he doesn't see you out of the corner of his eye
- when he turns a corner. Doing this, you can follow him to the right hand door to the
- next hall, without ever passing near the rafter ninja.
-
- In the next hall, do the exact same trick, and you'll be in the hall with three small
- rooms on the side. Sneak along to the end, and save in front of the door. When ready,
- open it, and grab the spare clothes. Sometimes, the ninjas in here see you, and some-
- times they don't, hence the save. When dressed, sneak back out.
-
- Head back down the hall to the earlier door. Sneak through the room where the two
- ninjas are playing a game, or praying, or admiring the table, or whatever it is they're
- doing. Disable the lasers with your new keycard, and grab the bomb, remote, and as much
- ammo as you want. Be sure to grab a SMG since you don't have one yet. Sneak back out.
-
-
- METHOD C- a prayer for pants
- If you follow method B until the keycard, you can ambush and drug one of the guards who
- come in to pray in the shrine. However, in my experience, that costume doesn't work as
- well as the black outfit.
-
-
- SECOND CHALLENGE- The guidance system
- -------------------------------------------
- Pay attention! This part is key. Don't skip it just because you know how to get the
- system. Head back around the halls, past the shrine, through the passage and up to the
- squeaky room.
-
- See tip 7 for this mission? The two guys past that laser fence are key to doing this
- mission stealthily. You have to go past them two or three total times, and if you make
- them too suspicious this FIRST time, they'll shoot at you every time when you're
- trying to escape. If the Suspici-O-Meter gets any wider than a third, load and do it
- over, especially if you plan to kill Hayamoto with the bomb, or try to get you-know-
- who out.
-
- Head up the stairs onto the first floor. Stick to the beams, walk near the boxes in
- the middle of the room. Now, run over to the left, in the direction of the stairs.
- The squeaks will bring out the two guys by the door, who will walk over to the middle
- of the room. Using the beams, walk over, deactivate the lasers, and drop down the
- stairs to the basement. Once in the basement, if you managed to do that without them
- seeing you at all, you're good. If they did, and the suspicion meter got larger than a
- sliver, you probably want to do it again. Getting this part is tricky, but the idea is
- to make them investigate a squeak without coming too near you.
-
- Once down, go through the door across the way, down to the museum. Turn off the lasers
- and take the .22 SD pistol and guidance system. Leave the way you came in. Calmly walk
- past the guards at the laser fence up to the 2nd floor. If either of them follows you
- even partway up the stairs, you aroused too much suspicion on your last pass, and they
- WILL sound alarms the next time they see you. I'll repeat it; If either of those guys
- follows you up the stairs at ALL, they WILL sound alarms if they see you again.
-
-
- THIRD CHALLENGE- Hayamoto must die
- -----------------------------------------
- METHOD A- up close and personal
- Go on up through the rather bland 2nd floor to the 3rd floor. Keep going up without
- doing anything on floor 3. Check the map to make sure you won't run into the concubine,
- and head up to the 4th floor. Duck behind the screen in the concubine's room (it's the
- one through which you access Lei Ling) and wait for her. When she turns around, move
- out and chloroform her. Stealth isn't really an issue, since it's pretty much a given
- that she'll see you, but she doesn't run fast, and has no weapon, so you can just chase
- her down and grab her before she even gets to the door. Take her card, and tuck her
- back into her room, if she got out.
-
- Head up the stairs on this side. Turn off the laser and move in a bit, then run back
- out, run around in the stairs, etc. Your goal is to get the guy in that room with the
- gun (the guys with the swords don't check your ID) to move toward you. When he's gone
- about 3 steps, run down two sets of stairs to the third floor (with the security
- system.) Run through here, and back up to the fourth floor. Don't worry, those guys
- on floor three won't cause problems for you. Run partway up the stairs to the fifth
- floor, then walk. Turn off the laser. The guy with the gun should be all the way over
- by the other door. With him distracted, you should have no trouble getting up to the
- top floor.
-
- If Hayamoto is at his table, sneak and hang out on the stairs until he goes to the
- window. Sneak up behind him. If you haven't shot anyone yet, you can drill him with
- the silenced 9mm, or you can wire him. Be aware that as soon as you do this, the ninjas
- on the lofts will try to kill you. Grab Hayamoto's katana (if you want it) and hop out
- the window. Keep moving, and the idiot ninjas will stay on the 6th floor without
- alerting anybody else. Follow the path along the ledges, and you can drop down right in
- front of the exit. Stroll out between the last few guards.
-
-
- METHOD B- kaboom
- In order to use this method, you must plant the bomb on the chopper BEFORE you go to
- the basement and museum. Just walk up to it and select "PLANT BOMB" from the menu. The
- odds are, someone will get suspicious, but not enough to cause any problems.
-
- Go on up to the 3rd floor. There's a patroller here who walks in a U shape. Wait til
- he's over by the sleeping ninjas, and make your way to the security console. Push the
- big, tempting button, and run back down to the third floor. Once here, go around to the
- right hand side of the area, and walk up to the corner so you can see the stairs down,
- but nobody can see you. Wait just a bit to see if anyone comes running up, and then
- stroll down the stairs. Turn off the lasers, and (sticking to the beams) make your way
- to the passage through which you entered. Go to the end of it, but not through the
- door. If you where sufficiently stealthy the last two times you passed these guys, you
- should be fine. Watch the map and track Hayamoto to the museum, and then up again to
- the courtyard. You'll be automatically kicked out of map view when he boards it.
-
- Count about 10 or 12 seconds, and then detonate the bomb. As long as it's IN the
- chopper, and not just NEAR it, you'll be fine. If you detonate it too early, the blast
- will kill several guards, and several other guards will find their corpses, and the
- alerts will pile up, hurting your rating.
-
-
- METHOD C- kaboom v2
- Follow method b for pretty much everything, but, when you steal the guidance system,
- back up a step and drop the bomb. When Hayamoto goes in here to get the system when he
- flees, nobody accompanies him, and nobody thinks to go down and look after the bomb
- goes off. Just watch him on the map, and when he gets near enough, pop the bomb. This
- eliminates the problems in method b of alarms going off after he's dead. Stroll out at
- your leisure.
-
-
- METHOD D- kaboom v3
- Follow method a, and bring the bomb with you. Drop it anywhere in Hayamoto's room, and
- then get back to the safe area of your choice. Detonate the bomb. The problem with this
- plan is that it will inevitably cause a lot of alerts, as all the guards take turns
- discovering Hayamoto's corpse, and the corpses of all the ninjas who died. If you hide
- behind a pillar til he sits at the table, you can use the window to exit, then detonate
- the bomb from outside. Otherwise, you can use the usual exit.
-
-
- METHOD E- bonk and kaboom
- I included this just because it's fun. Plant the bomb on the chopper ala method B, and
- follow method A to reach Hayamoto. Creep up behind him and... BONK him on the head with
- the butt of your SD6. No, really. Now, quickly get past him and climb out the window.
- Head down a bit so you can JUST see the helicopter. Since you attacked him, he'll run
- straight to the chopper, and quite quickly too. Follow method b's advice re the bomb,
- and method a for exiting.
-
- The perk here, is that, not only do you get to SEE the helicopter explode, but you get
- to revel in the silliness that you trekked through mountainous tundra, dodged snipers
- and dozens of highly trained ninjas, defeated the best security system money could
- buy, and infiltrated a massive ancient fortress... all to bonk a guy on the head.
-
-
- SILENT ASSASSIN
- ---------------
- I can't stress tip 7 enough. It's not enough to just escape from suspicious guards and
- let the meter go back down; When you go past those guards AGAIN, they'll open fire. The
- other wrinkle is that Hayamoto counts as an enemy, which none of the other targets do.
- This means if you kill your usual 1 allowable guard, you can NOT kill or harm Hayamoto
- directly. You HAVE to use the bomb. If you follow method b for getting a disguise, then
- you won't have killed anyone, and are free to dispose of him manually. The other thing
- that trips people up is alerts. If you wait til the helicopter gets some altitude, as
- described in method b, nobody will find Hayamoto's body, and nobody will be killed in
- the blast, so the alerts won't stack up and rob you of a good rating. Method c is the
- easiest way I've found to kill Hayamoto using the bomb, but if you're having a rough
- time with the sneaking, method a is the easiest route to SA, assuming you didn't kill
- anyone to get a disguise.
-
-
- LOOT
- ----
- SMG-SD6- On pretty much every guard.
- Katana- On rafter ninjas, and Hayamoto. Also in the museum, and center of the
- second floor.
- .22 SD pistol- In the museum.
- Deagle- On the guards in the 3rd floor.
-
-
-
-
-
- MISSION 10- BASEMENT KILLING
- ======================================================================================
-
- This is one of my favorite maps, since there's a couple ways to accomplish it, and
- they're all fun. Just try to resist the urge to go on a massive killing spree at the
- start. Resist it! Oh, okay, go on a spree. But then start over and do it properly.
-
- Tips-
- 1. A guard costume will get you past the metal detectors, but not downstairs.
- 2. A basement guard's uniform (the guys who show up as enemies rather than cops) will
- get you into the basement, but how to get one quietly without going into the basement
- is a bit of mystery.
- 3. The suits on the businessmen aren't any better disguises than your suit.
- 4. Don't bother bringing any guns. Chloroform will be useful though.
- 5. You HAVE to shoot out the security computer. This means you can't shoot anything
- else if you want a Silent Assassin rating.
- 6. There's two small lockers in the basement that contain 9mm pistols, in case you're
- down there and you forgot your pistol. One of these lockers is between the elevator out
- of the level, and the door to the sub-basement. It can be picked. A lot of people get
- confused and think they're picking the sub-basement door or the elevator door.
- 7. Although you can use that gun to destroy the computer, you probably want to have
- the silenced pistol with you for the next two missions.
- 8. For no adequately explained reason, the .22 passes through metal detectors. It can
- make the pizza method a little easier, but without the bomb to distract the guards,
- you still either have to shoot them, or shoot the security computer in front of them,
- so if you ask me, the .22 doesn't really help at all here.
-
-
-
- FIRST CHALLENGE- Getting your stuff and promptly throwing it away
- ------------------------------------------------------------------------
- Watch the map. Two guards patrol near the locker room; One goes from the lobby to the
- hallway, and one goes back and forth between the target locker room and another one.
- Keep those sweat socks safe! Wait til the first guard is in the lobby, and the second
- is in the room across the hall from the locker room with the gear. Run into the locker
- room with your gear, and hide in the shower. The guard will just assume you're another
- guard taking a shower, and won't look in. If you want to try a guard disguise, you can
- sneak out and snuff or drug this guy pretty easily from the shower, but there's no real
- point.
-
- Once he leaves, grab your stuff from the locker, and run out to the hall. If you run
- into the other guard, just walk normally, and he should just tell you to leave.
-
- Watch the guards by the laundry. When the one who goes into the lobby is far away, and
- the one in the actual laundry area is staring down the chute, run into the hall, and go
- into sneak mode at the far end of the hall, past the door. Wait for the guard to come
- out (sometimes he doesn't even open the door) and sneak into the chute room. Quickly
- dump whatever you came to dump (see the next challenge) down the chute, then run out to
- the lobby. If you were fast enough, you should get out to the lobby before either
- patrolling guard comes back into the hall.
-
-
- SECOND CHALLENGE- Everything else
- ---------------------------------------
- METHOD A- ax-wielding mayhem
- This is quite possibly the most fun Silent Assassin rating you'll ever get.
-
- When in the laundry, dump the bomb down the chute. Keep your gun.
-
- Time is of the essence with this trick. Make sure you know the basement layout before
- trying it, and when I tell you to RUN, that means RUN. You remember how annoying it was
- when you had to walk in all those other levels? Well, now you have to RUN.
-
- RUN over to the fire department (around the front, not through the metal detectors) and
- watch the firemen run out. Once they're all gone (check the map) run IN to their locker
- room and grab the spare uniform, and an ax. RUN out to the lobby, through the metal
- detectors, and down the stairs. The metal detectors will go off, but it's okay, because
- you're a fireman with a big metal ax and hat.
-
- RUN to the room with the security computer, whip out your silenced pistol, and shoot
- it. You'd think you could disable it with that hefty ax, but apparently not. Grab your
- ax and RUN down the stairs to the sub-basement.
-
- As dramatically appropriate as it might be to sneak through this room and surprise
- your target, you don't have time for that. RUN at the fat bastard. He'll try to sound
- the alarm, but there's nobody around to be alarmed, since they're all upstairs. Chase
- him and give him a good solid WHACK with the ax.
-
- Run BACK up the stairs, and duck into the elevator. If you RAN the whole time I told
- you to, the guards won't be back yet. You weren't exactly a silent shadow, but nobody
- knows what happened, and that's what really matters.
-
-
- METHOD B- one large pizza with pepperoni, mushrooms and death
- This plan is also fun, mostly because of the pink shorts.
-
- When in the laundry, dump your SD 9mm down the chute. Keep the bomb. RUN over to the
- men's bathroom on the other side. If you were fast enough, Big Head the pizza boy
- should just now be arriving. Check the map. If there's anyone in that potty, you were
- too slow to do this with no alerts. At least, not unless you want to wait for another
- pizza cycle to pass.
-
- Run to the plant near the far stall, and wait. The pizza dude will come in and use the
- far stall, giving you an easy chance to sneak up and drug him. Tuck his body into the
- stall, and take his clothes. If you got here late, you can chase him down and drug him,
- but you better be fast to get him before he reaches the lobby. I don't recommend
- shooting the poor guy. Even with the silenced pistol, the firemen nearby often get
- suspicious, and that leads to trouble. Once dressed in your oh-so-chic new pink and
- turquoise outfit, walk over to the pizza joint. Keep an eye on the map for the guard
- who walks into that hall to get a pizza, then changes his mind and walks out. If you
- bump into him in close quarters he'll see right through your disguise.
-
- Walk over to the window and get the pizza. Walk with it to the basement, taking the
- elevator. You CAN take the stairs, but then you have to go the long way around and pick
- some locks. Once down, avoid the guards and find a nice piece of machinery to hide
- behind. Drop the bomb. Wait til the guards all start running out, then head to the
- laundry, grab your gun, and run to the guard room. Run down the stairs. Yeah, more
- running. Look, do you want to get a good rating and get back to the exit before the
- guards return or not?
-
- I guess you're supposed to sneak up on your target, avoiding the boxes and pizzas and
- chips on the floor, but we don't have time for that. Whip out your fiber wire and RUN
- at him. He'll sound the alarm, but guess what? The guards that it calls are busy being
- alarmed by smoke. You shouldn't have much trouble choking Fatty, then running up to
- the exit elevator before any guards return.
-
-
- METHOD C- a slight variation
- Follow method B up until you reach the basement. Avoid the guards and approach the
- laundry. Wait until the patrolling guard is in the laundry, and hide in the little room
- along that hall. When he walks back out to the main area, go into the laundry, grab
- your gun, drop the bomb, and go back to your hiding spot. Sneak out of that supply room
- to the main area when the patroller walks back to the laundry, and make for the sub-
- basement. You know the drill the rest of the way.
-
-
- SILENT ASSASSIN
- ---------------
- Either way works, just be sure to keep the close-calls to a minimum as the pizza boy.
- Also, you have to kill the target manually, since the security computer costs you a
- bullet. Personally, I recommend method A. You get Silent Assassin for spending five
- minutes running full-tilt like a crazed ax-murderer, all while dressed like a member of
- the Village People. That's a story 47 can look forward to telling his grandclones when
- he retires.
-
-
- LOOT
- ----
- Fire ax- The only loot worth noting here is the ax. Just take it with you when
- you leave after using the fireman approach.
-
-
-
-
-
- MISSION 11- GRAVEYARD SHIFT
- ======================================================================================
-
- Somehow it became late at night during your ride up the elevator. Most of the employees
- have gone home, but a host of guards, three programmers, and one very gullible sysadmin
- remain.
-
- Tips-
- 1. Either disguise works moderately well.
- 2. The guards seem to see through the guard disguise faster than the programmers do.
- 3. Conversely, the programmers are faster to catch on when you're dressed as Hit-bert.
- 4. Remember, the goal is NOT to kill the sysadmin.
- 5. The guards here move so slowly in such large orbits that predicting them is often
- quite hard.
- 6. On top of that, the programmers randomly take turns visiting the sysadmin, so I
- can't be TOO specific in my advice re sneaking around unseen.
- 7. When you jump out the window, someone will always know. Don't ask me how.
- 8. The closest programmer/admin will ALWAYS run to the guards when the glass breaks.
-
-
- FIRST CHALLENGE- Basically all of the mission
- ----------------------------------------------------
- METHOD A- Hitting him where it hurts
- Head into the kitchen. Shoot out the coffee-cam, and then wait in the upper left
- corner. The sysadmin will come to check it out, allowing you to bag him in the manner
- of your choosing. This gets you a handy, if dorky, disguise, and removes the sysadmin
- from the equation with regard to getting the keycard. It's still in his office you see.
- Sneak there, avoiding close contact with anyone. Wait in a cubicle, if you need to, for
- any visitors he may've had to leave his office. Grab the keycard, then make your way
- BACK to the server room, and let yourself in.
-
-
- METHOD B- Hot in here
- Sneak around to the south a ways. Wait til the coast is clear (like when the guard in
- the hall is walking down near the bathrooms) and creep around the corner to your left
- (right on the map) toward the southwest room with a (!) sign. Pick the lock (nobody
- comes this way) and step inside.
-
- On the table is a keycard. Don't get excited, it's not the server room key. Leave this
- room, and, again, wait for the nearby patroller to be looking the wrong way, and sneak
- back into the elevator area. From there, stand near the kitchen, and wait for the coast
- to be clear in the northern hall. When it is, head into the "AIRCON" room with your
- new keycard. Pull out your silenced pistol and plug the machine, right where it says,
- "temperature normal."
-
- When the admin comes running, sneak into the server room (he forgets to lock the door)
- after him, and drug/wire him while he attempts to reboot the poor thing. You can take
- his clothes if you want to make your escape a little easier. This is probably the
- easiest way to do the mission, since you don't need to sneak to the office, then back
- to the server, then back to the window.
-
-
- METHOD C- The direct approach
- Wait til the guard in the southern hall is facing the other way, and sneak into the
- bathrooms. When he's facing the wrong way again, leave the stalls and head to the
- south-most cubicle area. Approach the long wall on the western side of the map. You'll
- probably want to save here, since the programmers tend to randomly take turns visiting
- the admin.
-
- Also complicating matters is the fact that the admin sometimes gets up and faces the
- door. I'm not sure if he does this when the door opens, or if he just does it from time
- to time randomly. The best way around it is to open the door from the side, so he can't
- see you, but you can see him. He'll probably stand up. Watch him through the keyhole a
- bit, and when he starts to sit down, open it, and sneak in. He SHOULD stay put long
- enough for you to drug him.
-
- Do not, however, take his clothes. People come in here pretty regularly, so the
- disguise would only be good for a minute or so. Grab the card, and sneak back to the
- server room. It's not TOO hard if you use the map.
-
-
- METHOD D- The empty office
- This one is sort of unreliable, but it's nice if it works. Wait til the southernmost
- programmer visits the admin, and has been in there a while. Shoot the window, and the
- ADMIN will run to the guards. Oddly enough, the visiting programmer will not, so you
- have to wait for him to leave. The admin stays out of his office for a long time,
- though, so getting the card unseen shouldn't be too hard as long as you can stay out of
- sight while the guards are investigating the window.
-
-
- SECOND CHALLENGE- Finishing up
- ------------------------------------
- Plant your dongle on the server (Ooo! Naughty!) and leave. Sneak your way back to the
- long eastern hall, and find the windows overlooking the skybridge. Shoot 'em, and make
- your way across the bridge to end the mission. You can crawl under the lights here, but
- it's easy enough to go around them. Luckily these last two guards are pretty dense. You
- can walk quite close to them without alerting them. My best advice is to wait until the
- two guards on the skybridge are over halfway through the part of their loop where they
- walk to stand near each other and gaze out at the sky. You should be able to run most
- of the distance undetected, and walk behind them when you get close. From there, you
- can usually run to the end of the level without them shooting at you. If they do get a
- shot off, you just lost your SA rating.
-
-
- SILENT ASSASSIN
- ---------------
- You have to use method c and chloroform the sysadmin, because the other two methods
- involve too many gunshots. Unfortunately, there will always be an alert a little while
- after you jump out the window. This means that in order to get Silent Assassin, you
- have to make it to the end of the mission BEFORE the alert comes, while still being
- stealthy enough that those last guards don't get to shoot you. It's tricky to get the
- timing right, but it can be done with a minimum of fuss.
-
-
- LOOT
- ----
- There's no loot worth mentioning on this mission.
-
-
-
-
-
- MISSION 12- THE JACUZZI JOB
- ======================================================================================
-
- So where, exactly, do they keep the revolvers? The funny thing about this mission is
- that it's supposed to look like a robbery gone bad. However, if you get a good rating,
- then security will find two things stolen, and the target silently killed in front of
- his bodyguards. That doesn't look a DAMN THING like a robbery gone wrong! That looks
- like a hit where the assassin decided to make a little side cash.
-
- 1. This is such a small mission, most of you will probably just shoot everybody and be
- done with it. Why did you buy this game, again?
- 2. You CAN fall off the ledge. Be careful.
- 3. You can trip the fuses as many times as you like.
- 4. The alarms will go off if you try to steal anything with the power still on.
- 5. You CAN take out the technician easily enough, but that will result in security
- being called.
- 6. With the lights off, it's not nearly as dark as you might think. There's a LOT of
- light coming in those huge windows and the guards can see you just fine.
- 7. Having a disguise doesn't make the mission significantly easier, but getting one
- means you've halved the number of patrolling guards.
- 8. Don't forget to close up the safe and painting after you steal the cash.
-
-
- FIRST CHALLENGE- Stealing things
- ---------------------------------------
- Head around the ledge to the big window behind the piano lady. Crouch, and make your
- way around the ledge. Occasionally a guard walks out onto the middle ledge, but he
- won't see you as long as you're crouching. When you get near the southernmost (!) room,
- wait til the coast is clear (shouldn't be hard, since there's only 2 patrolling guards)
- and run in and grab the nightvision.
-
- If you want to steal a guard's uniform, the best plan is to wait in the southwestern
- corner of the central balcony. A guard walks through here, but won't see you in that
- area. You can probably close the door he came through, if you're close enough, and
- drill him in the back of the head with the silenced 9mm before he gets to the other
- door.
-
- Continue around the outside edge to the easternmost balcony, next to the office. Now,
- wait until the secretary checks the safe, and goes to the bathroom. This allows you to
- run into the fuse room. Smash the fuses, and switch on your annoyingly narrow night-
- vision goggles.
-
- We already know that the safe room is clear, so run back in there and steal the money.
- Head south out the door to the balcony, and watch the map. If you don't have a
- disguise, you want the main room area to be ENTIRELY devoid of the patrolling male
- guards. The piano lady won't bother you if you're sneaky. Grab the statue and walk back
- out to the balcony.
-
-
- SECOND CHALLENGE- Close encounters with fat naked men
- -----------------------------------------------------------
- METHOD A- lights go on, lights go off
- Wait til the technician has fixed the fuses and left. Then, when the coast is clear, go
- back into the fuse room and watch the map. When the hall is devoid of guards, smash
- the fuses AGAIN, and run to the bedroom. It doesn't matter if the girls are here or
- not. Stay behind the screen, up against the door, and watch the map. Once the tech has
- arrived, wait til the coast is clear all the way to the elevator, then step to the left
- and shoot Charlie once in the head with the silenced pistol. Quickly turn and exit
- through the door, and the girls should be oblivious to what happened. If they open
- fire, you were either too close, or not fast enough. Run to the elevator, which,
- conveniently, is there waiting for you.
-
-
- METHOD B- why does everyone in this game have to pee so much?
- Either during the first black-out, or during a second one if you were a bit slow, sneak
- into the bedroom, and hide against the screen, to the right of the basket. There is a
- gap between the screen and the side wall through which the girls can see you, so be
- careful not to hug the wall too much.
-
- Eventually, the girls will go out to the potty, and won't notice you as long as you're
- in sneak mode. You can now have your way with Charlie. Make your way to the elevator.
- Getting the timing on the exit here is a little tricky, since you'll actually have to
- wait for the elevator, while the guards are strolling around.
-
-
- SILENT ASSASSIN
- ---------------
- Either way works, but method A is easier. It's better to spare the guard, in my
- opinion, since the uniform doesn't REALLY help. The funny thing about this mission is
- that there's no middle ground. You can either kill pretty much everybody, or get
- Silent Assassin.
-
-
- LOOT
- ----
- Revolver- There's revolvers a-plenty here, in case you didn't take the Don's.
-
-
-
-
-
- MISSION 13- MURDER IN THE BAZAAR
- ======================================================================================
-
- Don't let this mission fool you with its sniper rifles and skylights. It's really much
- simpler and more visceral than that. Nuristan, for those not in the know, is a region
- of Afghanistan which, unfortunately, looks nothing like its depiction in this game.
- It's more mountainous, surprisingly green, and the culture has a heavy Chinese
- influence.
-
- Tips-
- 1. All you need is love. And a big, pointy knife.
- 2. This is the first mission of the Nuristan chapter, so whatever you bring here will
- be all you'll have later.
- 3. The Colonel will flee when alerted, but the Lieutenant will only double his
- security.
- 4. You can do either hit first. It doesn't matter.
- 5. The only point of a disguise on this level is to carry around a rifle. Otherwise,
- they're useless. If you behave normally while dressed as a peasant, the Suspici-O-Meter
- will never even move into the red, and you can run and frolic with impunity. However,
- when in disguise, you have to keep your distance and be very wary of the meter. The
- disguises actually make this mission HARDER.
- 6. Despite what the description says, the Lieutenant never moves unless disturbed.
- 7. Despite dropping the hint about his weak heart, there doesn't seem to be any way to
- exploit that ailment to dispose of him. You'd think there would be.
- 8. The order in which you kill the targets is up to you.
-
-
- FIRST CHALLENGE- The Lieutenant
- --------------------------------------
- METHOD A- up close and personal
- The Lieutenant's house is guarded by two pairs of soldiers. The guys around the back
- seem to have a short attention span. They wander pretty far away, and give you ample
- chance to sneak to the pack of the house, pick the lock, and go in. In fact, if you run
- straight there from the start of the mission, you can pick the lock and get inside
- before they ever get back there. Be sure to start sneaking before you go inside.
-
- Start to back up the stairs and get Osama, oops, I mean, the Lieutenant in your sights.
- He looks left and right. Wait til he looks to his left, (away from you) and sneak up
- the stairs. If you make it around the corner and behind that big pole, you'll be okay.
- From here, you can take him in the manner of your choosing. Might as well sneak right
- up and knife or wire him, since you're so close already. Personally, I really came to
- appreciate the speed of the knife in Nuristan. Grab the document from the corpse. I
- would NOT recommend taking his clothes.
-
- Have a look at the map before you charge down the stairs. More than likely, the back-
- door guards have come inside. However, you might notice that they're not facing the
- stairs. Sneak down and out the door. You should have oodles of time.
-
-
- METHOD B- because sniping is fun
- If you don't have a disguise already, head toward the guard quarters in the northern
- part of the map. Head around the back of the quarters, and wait for the lone patroller
- who walks back here. Plug him with a silenced pistol. Take his clothes, and make sure
- nobody's going to see his body from around the corner.
-
- Go in the building and grab the SVD rifle. Don't let those ladders fool you. You can't
- snipe anything useful from up here. Walk around the ladder near the bazaar and head up
- on the roof. Be sure to give all guards a wide berth now that you're disguised. From
- here, you can shoot the Lieutenant through his window. If you get away from the scene
- of the crime quickly enough, you SHOULD be okay, but don't bet on it.
-
- It's a good idea to do the Colonel first, as the sound of the sniper rifle will make
- him flee. You CAN tag him in the back with the sniper from this very spot, but it's
- not exactly going to be clean, and you'll be dodging bullets as you grab the key and
- flee the level.
-
- It should also be noted that you're going to have quite a hard time getting IN to the
- Lieutenant and steal his document. You'll probably just have to wait and hope the
- soldiers get bored of looking at his corpse. You could snipe them too, I suppose. All
- in all, a LOT more trouble than it's worth.
-
-
- SECOND CHALLENGE- The Colonel
- -----------------------------------
- METHOD A- the direct approach
- Bring your silenced 9mm. Right at the start, run up to the corner where the Colonel
- shows up. Once he passes you, shoot him in the head with the pistol. If you were fast
- enough, he should fall near the little dog house thing, and it'll be surprisingly long
- before anyone finds his body. Don't bother dragging it. You can't move it anywhere
- useful without being seen. Take the key, and try to do the Lieutenant before they find
- the body and tighten security.
-
-
- METHOD B- death from above
- Climb onto the roof of the bazaar. Watch the Colonel and his bodyguard as they move
- through the bazaar. You'll find there's a store in the middle of the southern side
- where they stop and both face away from the skylights. The merchant is facing you, but
- you can position yourself so that he can't see you. This is the best spot I've found
- from which to shoot the Colonel. If you use your silenced pistol and quickly duck away
- from the window once he's dead, nobody should be the wiser. If you're still in your
- peasant dress, you can walk into the bazaar and take the key when nobody's looking.
- You'll want to do the Lieutenant first, since his security will tighten up almost right
- away after you do this.
-
-
- METHOD C- up close and personal
- While wearing your stylish peasant attire, stroll into the bazaar, and hide behind the
- boxes in the easternmost store on the lower side. Wait. Eventually, the Colonel and
- his bodyguard will come nearby, and the Colonel walks in here. Sneak out behind him and
- slit his throat (you don't have time for the wire.) Without coming out of sneak mode,
- drag the body back behind the boxes and grab the key. If you're in peasant garb as
- instructed, you can stroll out right past the bodyguard and nobody will raise more than
- an eyebrow. Be sure to put your knife away first, though. Nobody ever finds the body,
- so you CAN do this before the Lieutenant. If you did it second, you can just walk to
- the exit unhindered.
-
-
- METHOD D- sorta cheating
- Bring your crossbow. Move over a little the right, and bring it up. Zoom in and plug
- Colonel Pincushion right in the face before he ever reaches the bazaar. If you were
- fast enough, the nearby guards will not find the body right away, giving you time to do
- the Lieutenant. Be sure to drop the crossbow before heading on.
-
-
- SILENT ASSASSIN
- ---------------
- Don't bother with a costume. They actually make getting around HARDER on this level.
- Use the "close and personal" approach for both targets. No alerts. No close-calls. No
- shots. No enemies killed. Under 5 minutes. It's so picture perfect, I almost want to
- frame it. As long as you remember not to use a disguise, this is a VERY easy SA rating.
-
-
- LOOT
- ----
- Revolver- On the Colonel. Not going to list these any more.
- SVD Sniper- In the guard's quarters. Getting out with it is a bit tricky, but you
- probably already have one.
- AK- On every guard. Again, you really should already have one, no? Not
- going to list these any more, either.
-
-
-
-
-
- MISSION 14- MOTORCADE INTERCEPTION
- ======================================================================================
-
- A truly maze-like mission, where your windows of opportunity are painfully narrow, and
- easily missed. I hope you're good at sniping! Like its predecessor, most of this
- mission is deceptively simple.
-
- Tips-
- 1. The guards here are pretty laid back, especially if you're an unarmed civilian.
- 2. You can get away with carrying the M195 if dressed as a soldier, but be sure to
- give any other soldiers a wide berth, and completely avoid civilians. Don't let them
- see you at ALL.
- 3. You can stop the motorcade by shooting the engine of the front jeep, since that's
- pretty much the function of this rifle in real life. However, doing so virtually
- guarantees the UN guys will start shooting at you, or at least in your direction, and
- ruin your rating.
- 4. If you do stop the motorcade, the limo driver gets out, making your shot that much
- easier.
- 5. If the Khan is killed in town, and nobody is immediately sure who did it, the UN
- guys will start a gun battle with the local soldiers. This creates some very nice cover
- for you on your way out, but don't let them see you in a soldier's uniform.
- 6. The actual sniping is by far the hardest part of the mission. I'm afraid I don't
- really have any tips that can make it much easier. Try to move the mouse counter to the
- bob of the gun, and be sure to SAVE before you try the shot. You're trying to hit a
- moving target through a narrow window with a driver and a VIP passenger in the way.
- Good luck!
- 7. If you use a guard's uniform as a disguise, remember to follow the usual rules about
- avoiding close contact and blending in.
- 8. Guard and civilian paths are very long, and somewhat random on this map. Because of
- that, I can't give the kind of specific advice for avoiding them that I do on earlier
- maps. Sorry.
-
-
- FIRST CHALLENGE- Blending in
- -----------------------------------
- METHOD A- the far corner
- Way up on the northeast corner of the map, you'll find a perfect little hiding place
- for dead/sleeping bodies. Early on, a guard walks through here by himself, practically
- begging to be snuffed and tucked into that cozy corner. A civilian sometimes walks
- through here too, but they walk MUCH faster than the guards, and he'll be out of the
- way pretty quickly. Take the uniform, once you've got the body hidden.
-
-
- METHOD B- closer to home
- Several guards patrol around the area where your contact is located. Follow the lone
- guard and snuff him in the manner of your choosing. I'd suggest the knife, for speed.
- Drag him into the area with your contact, and make sure he's far enough in that nobody
- can see him.
-
-
- SECOND CHALLENGE- Sniping
- -------------------------------
- METHOD A- the mosque
- This is where all the other faqs out there will tell you to snipe from. They're right
- that it IS the closest to the exit, but that doesn't really help you avoid alerts. The
- shot from this position is really quite hard, since most of the time you can see the
- limo, it'll be moving laterally.
-
- Once you've got the rifle, head here, being sure to avoid close contact with guards,
- and not to let the civilians see you at ALL. Once you reach the roof, head around the
- southeast corner, behind the big dome. This way there's a big chunk of building between
- you and the service-going soldiers.
-
- Sniping the Khan is so hard from here, that I can only recommend you snipe the lead
- jeep and then take the target. From here you can drop down and run to the exit pretty
- quickly. If you didn't kill anyone to get a disguise, you can still get SA this way,
- if you're extremely lucky. However, there's much easier, quieter and more reliable ways
- to get the job done.
-
-
- METHOD B- the dead center of town
- There's a set of stairs in the middle of town that leads up to a ladder, which leads
- to the obvious sniper spot. It's a good enough spot, if you like being shot at. If
- you're going to use it, drop the rifle until you're ready to shoot. You can stop the
- motorcade if you're having trouble hitting the Khan past his driver, but it's pretty
- much grunted the UN will open fire on you if this happens.
-
- On top of that, it's almost impossible to get off a shot (let alone two) without the
- local soldiers zeroing in your location. You might lucky and be able to avoid
- detection, but this is too fluky for me to recommend. There's more reliable ways to do
- the mission without raising suspicion.
-
-
- METHOD C- surprisingly easy
- You'll smack yourself when you see how easy this is. Wait til the coast is clear and
- run from the contact's area to the stairs behind the wall just to the northwest. Go
- into sneak mode. From here, you can only get the shot off as the limo is about to exit
- the level. A painfully narrow window, but it's not like you can just take your time and
- plug away from any other spots. Once back here and sneaking, walk just far enough up
- the stairs to be able to shoot. You can test if you're far enough by trying to aim with
- the rifle. If there's no clearance, 47 won't bring the gun up.
-
- If you're in disguise, you should be able to just wait for the limo. If not, drop the
- gun and wait until the limo's in town before picking it up. Oddly, reaching this
- location doesn't trigger the immediate limo arrival like the other spots do, so, if you
- want, you can drop the gun here and THEN go get a disguise. That way, you can use the
- chloroform and not worry about the victim waking up before the mission is over.
-
- As I said, you only have a brief chance to shoot the Khan as the limo is about to leave
- the level, but the shot will be much easier than usual. The passenger is on the other
- side, and the driver isn't in the way. On top of that, you are considerably closer. I
- kill the Khan about 50% of the time just aiming loosely at the back corner of the limo.
- It's not perfect, but it's as easy as that shot is going to get without stopping the
- motorcade. Duck down behind the wall, and the UN guys will obligingly start a nice
- gunfight to cover your escape.
-
- You can pretty much walk out with impunity, since nobody knows you did it. If you want
- the M195, all you have to do is dodge the civilians on your way out. This is easy since
- they're probably running and hiding already. If you do have trouble getting out, just
- leave the gun behind and grab your original peasant cloths.
-
-
- SILENT ASSASSIN
- ---------------
- Theoretically, any position works, as long as nobody shoots at you while you leave.
- For my money, the easiest way by leaps and bounds is to kill either guard at the start
- to get a disguise, then snipe ala method c. If you change back into your peasant
- outfit, you can just run to the exit and nobody will care. The mission can be
- ludicrously easy this way. If you want SA AND the M195, use the same method, but stay
- in your disguise, and just be sure to avoid civilians on the way out.
-
-
- LOOT
- ----
- M195- The big gun you get from your contact. You can leave with it easily
- enough if you're dressed as the soldier, and avoid UN soldiers and
- civilians on your way out.
- M4- If you've been playing the game PROPERLY, like me, you'll have already
- had this for 9 levels. Otherwise, you can grab it if a UN guy gets
- shot in the crossfire. Alternatively, if you're stealthy enough, you
- can drug one of the guys by the east gate and take his. Good luck doing
- this and not being seen.
- M60- See M4. This shows up elsewhere, so ignore it for now.
-
-
-
-
-
- MISSION 15- TUNNEL RAT
- ======================================================================================
-
- Ewwwwwwwwwww. This one's a pain, plain and simple. Oh, and what's with recycling the
- model and skin on the target? Not that I MIND killing ANOTHER Osama Bin Laden look-
- alike I suppose.
-
- Tips-
- 1. Turning off the generator makes it REALLY dark. You can walk right by soldiers and
- they won't even see you.
- 2. Having said that, the guards turn the generator back ON again really quickly. It
- doesn't give you very much time at all.
- 3. Free the torture victim if you want to know where the target is.
- 4. The sewer seems to be a bit of a red herring. It's okay for passing some guards, but
- often, they see me whether I'm ducking, sneaking, under a bridge, or whatever. It's not
- nearly as useful for getting around as it may seem.
- 5. I don't recommend using chloroform on one of the surface guards to obtain a costume.
- There's no way you'll get this mission done in five minutes.
- 6. Don't worry about the nightvision. The generator is only useful for one purpose, and
- there'll be a convenient torch to adequately light your way.
-
-
- FIRST CHALLENGE- That first dude
- ---------------------------------------
- I'm listing this separately because I'll get tired of repeating myself. It's about that
- guard at the very beginning. While you're learning the map, it's probably easiest to
- just gun him down (snipe him if you brought the M195) and take his clothes. When you're
- ready to play for keeps, you'll probably get sick of waiting for him to walk past. If
- you run straight from the start of the level, and turn LEFT, you can get around the
- southernmost wall before he ever comes into view. From there, you can keep running, and
- hang a right. It should be obvious how to reach either set of stairs from here.
-
-
- SECOND CHALLENGE- Blending in
- -----------------------------------
- METHOD A- the north stairs
- Come at these stairs from the north, and wait for the two guards to separate. These two
- will be in your way later when you need to clear the helipad, so if you kill them now,
- it only makes life easier later on. Take out the close one with your silenced pistol,
- and drag him back around the northern wall. Take his kit, and you should be able to
- head down the stairs before his friend returns. If you're not overly concerned about
- ratings, go ahead and shoot the other guy too.
-
- You'll probably want to wait until the hallway is clear and duck into the bunk room to
- grab the M60. Wait in the vacant exit from that room for your next opportunity.
-
-
- METHOD B- the south stairs
- If you didn't snipe the first guy, you'll probably want to kill this guy to get a
- disguise. The best place to leave his body is on the stairs. Sometimes you might find
- yourself unable to pick this lock. If this happens, you have to restart the level.
-
- Once down, stay in the little alcove, and check the position of the patroller in the
- hall leading east. When he's moved a good distance away, you'll want to follow him and
- duck into one of the little alcoves along the side. When he goes back, you can move
- into a further alcove. Ultimately, you want to be waiting in the alcove furthest east,
- on the north side of the hall.
-
-
- METHOD A- the north stairs, no disguise
- This is sort of overkill. It's not necessary for Silent Assassin, but it's there if
- you want a bit of fun, or to do the mission with no kills. Watch the two guards at the
- northern stairs. The southern guard has two routes. First, he goes to the other side of
- the stairs to pee, and second, he wanders way the heck off to the west. Wait for him to
- do the latter, and then run around to the back of the stair structure, where that same
- guard sometimes goes for his pee break.
-
- When the other guard steps away from the door, you can slip down the stairs unseen.
- Wait here for the two guards who visit the torture room to leave, and for the torturer
- to get really stuck into it. You can move out and walk down the hall leading west
- undetected, as long as you stick to the southern side of the hall, next to the sewer.
-
- When you approach the boxes, start sneaking behind them, and to the left. Watch the guy
- in the generator room before moving in. He looks slowly left and right. Wait until he
- looks away from you then start your approach. Move as far to your right as you can
- while sneaking, so that he won't be able to see you. You should be able to sneak right
- up to the generator without him clueing in, but if not, it's no big deal.
-
- Shut off the generator, and head down the winding tunnel. If the guard is still by the
- generator, don't start running til you get a little ways away from him. Be sure not to
- move faster than a walk in the bunk room. Your goal is to make it down the winding hall
- and out of the generator guard's line of sight before the lights come back on. If the
- generator guard DOES run for the alarm, it's generally not a problem, because the power
- will be off by the time he gets there, and he'll forget what happened when they come
- back on. Sometimes he remembers, sometimes he doesn't.
-
- Once in the bunk room, change clothes and grab your weapon of choice. Wait in the
- unoccupied exit from this room.
-
-
- METHOD B- the south stairs, no disguise
- This is completely gratuitous, but it illustrates what I love about this game. The fact
- that this option is even viable is just great. Anyway, approach the stairs from behind,
- and sneak around so that you come at the stair guard from behind. Watch him look back
- and forth, and, when he's looking the other way, sneak the final stretch to the door.
- Pick it, and head on down.
-
- When the coast is clear and nobody is watching you, hop into the sewer and start duck-
- ing. Keep an eye on the map to make sure nobody is looking at you, and creep around to
- the north, past the steps. When the fidgety guard to the south isn't looking, creep,
- ducking all the way, up the sewers to the north. Hang a right at the first ladder, and
- climb out behind the boxes north of the generator room.
-
- When you approach the boxes, start sneaking behind them, and to the left. Watch the guy
- in the generator room before moving in. He looks slowly left and right. Wait until he
- looks away from you then start your approach. Move as far to your right as you can
- while sneaking, so that he won't be able to see you. You should be able to sneak right
- up to the generator without him clueing in, but if not, it's no big deal.
-
- Shut off the generator, and head down the winding tunnel. If the guard is still by the
- generator, don't start running til you get a little ways away from him. Be sure not to
- move faster than a walk in the bunk room. Your goal is to make it down the winding hall
- and out of the generator guard's line of sight before the lights come back on. If the
- generator guard DOES run for the alarm, it's generally not a problem, because the power
- will be off by the time he gets there, and he'll forget what happened when they come
- back on. Sometimes he remembers, sometimes he doesn't.
-
- Once in the bunk room, change clothes and grab your weapon of choice. Wait in the
- unoccupied exit from this room.
-
-
- THIRD CHALLENGE- Osama Bin Target
- ----------------------------------------
- By now, you're patiently waiting in one of two places, and have freed the prisoner, at
- least in a test game, so you know where the target is. There's two guard who patrol the
- nearby hallway, and it's important to differentiate them on your map. The guy with NO
- gun visible patrols from the boss's door to the torture room, and takes his turn at
- pummeling the victim. He pauses for quite some time at both of his stops. The other
- guy has an M60 and patrols the whole length of the hall, pausing at either end, as well
- as in front of the bosses door. When he stops, he only stops very briefly. If you're
- coming from the south, you also have to watch the guard patrolling the southern
- hallway.
-
- It shouldn't take long for a decent window to open up, and allow you to walk into the
- target's room. Start sneaking once you're here, and pull out your knife or wire. If
- there have been no alerts, the target will be in his closet admiring his pirated copies
- of Hitman, and you can choke or knife him easily. I used the knife because nobody hears
- the body drop. If there have been alerts, or if you were noisy, he'll probably be
- facing the closet door, so you'll have to open it and shoot him quickly with a silenced
- pistol before he gets to scream.
-
- Grab the chloroform, and sneak back to the door. There's probably a guard in front of
- it by now, but wait a few seconds and the coast will clear up. When it does, move on
- out.
-
-
- OPTIONAL CHALLENGE- Free the torture victim
- -----------------------------------------------
- This poor guy. As far as I can tell, there's no way to free him and still get Silent
- Assassin, so I can't tell you how many times I had to walk past and watch the beating.
- He will run away if the torturer who never leaves is killed. Not drugged, killed. He
- then runs up the stairs and makes a bee line for your entrance point. If either of the
- guards at the helipad are alive, the torture victim will not survive his escape. It IS
- possible to sneak in without drugging or killing any guards, grab the spare disguise,
- kill the target, drug the two guards by the helipad, and then shoot the torturer. The
- problem is, when the OTHER torturer comes back, he'll sound the alarm when he finds the
- victim gone, and that costs you an SA rating. Chloroforming the first guy and then
- shooting the visiting torturer doesn't work; the hostage won't flee. I'd try shooting
- the first guy, hiding him, and then pounce/drugging the second guy from that little
- wooden platform over the sewer, but frankly, I'm fed up with this guy. He can stay
- here and get punched in the nuts for eternity for all I care.
-
- Bottom line; he's easy enough to free if you're not concerned about ratings. Shoot the
- torturer and drag him into the stairwell, or dump him in the sewer over on the western
- corner of the room.
-
-
- FOURTH CHALLENGE- Escaping with the cargo
- -----------------------------------------------
- From the target's room, wait for the coast to be clear and walk to the northern
- entrance to the bunk room. Once the hall is clear again, sneak into the torture room
- and walk around the outside edge of it. The torturer will probably get somewhat
- suspicious, but not enough to cause problems.
-
- In the next room, stay to the north, and start sneaking when you get to the northern
- pile of boxes. Sneak around behind it, and the guard in the middle of the boxes won't
- notice you. Once you've gotten around the crates, you can stroll into the elevator
- room. Once you're in the elevator, push the button to go up, and immediately run and
- duck behind the cargo. The guards won't see you, and they'll just go back to what they
- were doing before.
-
-
- FIFTH CHALLENGE- Clearing the helipad
- --------------------------------------------
- Well, the simple thing to do here is just shoot these last two guys with whatever you
- happen to be carrying. For Silent Assassin, though, it's a bit trickier. If you used
- the northern approach, one of these guys is already dead. Likewise, if you haven't
- killed anyone yet, you can shoot one to make this part a little easier.
-
- Both of these guys take pretty long pee breaks, and it's not especially hard to sneak
- up and chloroform them. Just don't let either of them see you do it. If you want to
- make it even easier, come up these stairs before you liberate the cargo. When the
- southern guard walks away to relieve himself, you can just open the door and smother
- the second one. Drag him inside the door and part way down the stairs. When his buddy
- returns, you can just sneak out the door again, and drug him in the same manner.
-
- If both are down, and the mission's not ending, try walking out onto the helipad. There
- might be also another guard in the area. Perhaps one who came up from the stairs
- because of an alarm.
-
-
- SILENT ASSASSIN
- ---------------
- Not that tricky. Just make sure you kill only one guard, and chloroform any others that
- you need to bypass. The only guards on the whole map that you HAVE to take out are the
- two by the helipad, and the easiest way to do that is to use the northern approach,
- shoot one of the guards by the stairs, and take his clothes. Then you just have to
- chloroform his friend on your way out. The target is easy enough to wire or knife, so
- that shouldn't affect your rating at all. If you're liberal with the chloroform, it IS
- possible to do this mission with no kills, alerts, close-calls or shots fired.
-
-
- LOOT
- ----
- M60- Easy enough to walk out with it, but kinda tricky to do so and achieve
- SA. If you chloroform the guards at the end, you won't be able to pick
- it up again before the mission ends. This means you have to AVOID kill-
- ing anyone until you make your exit, so you can shoot the final guard
- at the helicopter pad. OR to make life easier, use the northern
- approach, and shoot the first guard you come to. Use his clothes to
- get in. Then, after killing the target, head back up he stairs and
- chloroform the other one. When you come up in the elevator, M60 in
- hand, you'll be all clear. Actually, it turns out this is one of the
- easiest ways to beat the mission.
- Chloroform- This isn't loot in the sense that you don't already have some, but it's
- nice to finally be able to carry more.
-
-
-
-
-
- MISSION 16- TEMPLE CITY AMBUSH
- ======================================================================================
-
- I thought this was going to be a really hard mission. I was trying to figure out ways
- to kill both assassins with no bullets, and only chloroform the Purple Turban Man, and
- then I found that they all count as targets. That makes life a LOT easier.
-
- Tips-
- 1. A disguise doesn't seem to make any difference on this mission.
- 2. There's another SP12 lying around. If you want to keep it, its going to be much
- easier to take that one than smuggle the first one through the level.
- 3. The only time people seem to get suspicious of your movements is between meeting
- Agent Smith and killing the first pair of assassins.
- 4. It's okay for civilians to see corpses, since it won't count as an alert. However,
- they run to get cult cops, so you better be sure the body isn't there when they get
- back.
- 5. There's some 7.62 mm ammo lying around this map. What the heck is it for?
- 6. Even though you can find Smith on your own, visit the first contact at the start of
- the mission. More shotgun ammo won't hurt you, and you might need this place later to
- stash a body. It'd suck to have a conversation pop up in the middle of that.
- 7. You can take care of the first three challenges in whatever order suits you.
- 8. Anyone else start with only one person worth of chloroform on this level?
-
-
- FIRST CHALLENGE- Purple Turban Man
- -----------------------------------------
- I'm listing him first, because he can show up at any time, and if you try to do any of
- the other challenges while he's following you, you're pretty much hosed. You've
- probably noticed this guy; he's got sunglasses, a purple turban, and a pointy beard. He
- will start following you, very obviously, if he sees you. If he doesn't see you before
- you take the two pictures back to Agent Smith, he'll automagically figure out where you
- are and come running. If he reaches Agent Smith, he'll start firing, and probably kill
- him.
-
- The passive solution, if he doesn't find you earlier, is to run out of Smith's hiding
- place and shut the door before Purple Turban Man gets there. He'll then harmlessly
- follow you to the end of the level.
-
- I made a discovery about this guy. On the map, he's an innocent, and, if you kill him
- before he whips out his gun, he'll count as such. However, if you kill him once he's
- following you with his gun hanging out, he counts as a target, which is to say, he
- doesn't count at all. If you can dispose of him with no shots, alerts or close-calls,
- it won't affect your rating in any way!
-
- The best way to do this is to let him start following you, without letting either of
- the other assassins see you. Lead him somewhere quiet, like the back of a plaza shop,
- or into one of the empty stores around town. Just make sure you don't lead him into
- either of the other two assassins, or their corpses.
-
- Once you're in a secluded area, run a little, then face him and sneak. You're trying to
- trigger a behavior where he runs right up to you, then turns his back. Notice that he
- turns his body faster than his head, so wait until his head is straight forward, and
- pull out your weapon of choice. He doesn't always stay still, so the safest best is to
- whip out the knife and immediately use it. If you timed it right, and were sneaking,
- he'll drop to the ground without the Suspici-O-Meter even budging.
-
- If you're feeling merciful, and you think you've got him standing still, you can use
- the chloroform. Sometimes, when he wakes up, the meter goes red and it counts as a
- close-call, but, if you're fast, and have already done the other assassins, that won't
- be an issue.
-
-
- SECOND CHALLENGE- Yellow Hat Sniper
- -----------------------------------------
- This guy's a breeze. You can see from the map where he is. Just make sure that neither
- of the other two assassins see you on your way in. Sneak up behind him, and take him in
- the manner of your choosing. I suggest the wire, since the knife sometimes makes him
- fall forward and people can see an arm or something out the window.
-
- If you want a laugh, save your game, and sneak up here and shoot him in the back of the
- head with the silenced ballers. He does this graceful swan dive out the window and into
- the plaza.
-
- Don't forget to take a picture when he's dead.
-
-
- THIRD CHALLENGE- Blue Cap Assassin
- -----------------------------------------
- METHOD A- with his friend's rifle
- Well, there's this charming sniper rifle all ready for you here. Might as well use it.
- First, though, drag the body down the stairs, and hang a left, leaving the body in
- that little space behind the stairwell. That way, when people run to the scene of the
- shot, they won't find any dead bodies.
-
- From the sniper's nest, you should be able to see a lot of the plaza. When it is devoid
- of cops, and the target is walking right next to a storefront, plug him. Quickly drop
- the rifle and run to the corpse. Drag it into the nearest store, and stash it behind or
- up the stairs. As long as no cult cops see the body, you'll be okay. The civilians
- aren't really a problem, as long as you get the body hidden before they come back with
- cultists. Even if nobody finds the body, you don't want to let the cops see you hanging
- around the scene after the gunshot, you suspicious foreigner you!
-
- Don't forget to take a picture when he's dead.
-
-
- METHOD B- come into my parlor
- This method is more reliable than the other two, in that it always works if you do it
- right. Unfortunately, it's quite a bit harder. Make sure you kill Purple Turban and
- Yellow Hat before attempting this. Blue Cap will follow you if he sees you, but he's
- very bad at it. If you get too far away, or pass out of his sight for a second, he'll
- lose interest and walk back to the plazas.
-
- Before trying this, you should probably plan your route, and try to walk it backwards
- at least once. You know those other places out in town which are possible locations for
- Agent Smith? You can tell where they are by the presence of a long, thin alley shown in
- gray on the map, shooting off a street. For my money, the two best places to go are the
- potential Smith locale just to the north of the eastern plaza, and the spot where the
- first contact is.
-
- Leading this guy there is harder than it sounds. If he gets too close, he'll start
- firing, and if he gets too far or loses sight of you, he'll head back to the plaza. If
- he does walk away, you can get him back on track by running a bit behind him, so that
- he hears it and turns around. You'll probably want to go backwards, so you can keep an
- eye on him. This is why I told you to plan your route earlier. Lead him to the front
- door of your intended hiding place, and then quickly duck into the side alley right
- when he's in front of the door. Quickly bring up the map and make sure there's no cops
- that will see you. If there are, you can just abort by staying in the alley, and go
- reclaim your tagalong when the coast is clear.
-
- When you duck into the alley, the assassin will lose sight of you and turn to walk back
- to the plaza. Quickly pull out your silenced pistol and drill him. Drag him through
- that door he's conveniently in front of. Like I said, it's harder than the other plans,
- but you have much more control over what's going on. Don't try leading him into the
- back of one of the plaza shops, or see you go through any doors on the street. If you
- do, he'll figure out what's up and open fire.
-
- Don't forget to take a picture when he's dead.
-
-
- METHOD C- magic carpet ride
- Pick a store in the plaza and hide in amongst its merchandise. I like the carpet shops,
- since the pile of boxes on the far end gives you a perfect shooting nest. Unfortunately
- the assassin's route is very random, so it might take a while before he wanders close
- enough for this to work. Plug him once in the head from your hiding place, and quickly
- run and drag the corpse into the store. Again, as long as no cult cops see the affair,
- you'll be okay.
-
- As opposed to method A, this plan cuts down on the time it takes you to reach and hide
- the corpse. On the downside, you can't really watch the bazaar for cops without using
- the map, and it sometimes takes a long while for the right opportunity to show up.
-
- Don't forget to take a picture when he's dead.
-
-
- OPTIONAL CHALLENGE- Blue Cap and Yellow Hat strike back
- -----------------------------------------------------------
- Killing the final two assassins is pretty easy. Just find the ladder nearby, and head
- on up. The trick is killing them and retaining Silent Assassin. Unless you somehow
- managed to kill Blue Cap #1 with no close-calls or shots, you'll only be able to shoot
- one of these guys. I opened the door so the first guy could see me, and lured him
- outside. Once he was far enough from his sniper buddy, I capped him between the eyes
- with my trusty silenced 9mm. Then I snuck in and knifed his friend.
-
-
- FOURTH CHALLENGE- Getting out
- -----------------------------------
- After you show Smith both pictures, you can pretty much run to the end of the level. If
- you come at the exit door from the side, the sniper won't even get a chance to
- recognize you.
-
-
- SILENT ASSASSIN
- ---------------
- Not that hard, since the five assassins all count as targets. You're allowed a comb-
- ination of two shots, alerts, and/or close-calls. Since Purple Turban and Yellow Hat
- can be easily snuffed without any of those, Blue Cap is really the only concern. I
- find it's impossible to kill him without either a shot or a close-call, since you have
- to run up to him to knife him. For my money, method B is the safest and most reliable
- way of disposing of him quietly. The real challenge here is killing all FIVE assassins
- with an SA rating.
-
-
- LOOT
- ----
- SP12- This is a great automatic shotgun. Oddly enough, there's a spare one
- lying around the map, pretty close to the exit, which is much easier to
- escape with than the one at the first contact. It's in an alcove with
- some brown sacks, a little bit north of the leftmost corner of the
- western bazaar. You shouldn't have much trouble smuggling it out. Just
- keep checking the map and drop it if there's people nearby.
- SMG-SD6- If, like me, you didn't get this in Japan because you were too busy
- picking up katanas, custom rifles and crossbows, you can take the one
- off purple turban man. Depending on where you led him, it may be a bit
- of a trick getting it out quietly.
- R39 Sniper- There's two. One on each of the snipers. It's easy enough to get the
- one near the exit out quietly, in case you missed this in Sicily.
-
-
-
-
-
- MISSION 17- THE DEATH OF HANNELORE
- ======================================================================================
-
- Anyone else hear "Doctor" and expect it to be a guy? Yes game, you got me. I am a
- sexist pig. I like to think that I was expecting a male because this is our first
- female target in either game. Speaking of sexism, this is the only female target, and
- killing her is one of the easiest missions! What's up with that?
-
- Tips-
- 1. You will need a disguise of some type to be able to move around un-shot-at.
- 2. There's one particular disguise that practically hands this mission to you on a
- silver platter.
- 3. Take a while to observe which locals walk in and out of the Doc's office. Maybe if
- you were dressed like them...
- 4. When in said disguise, you can run around and trigger all the suspicion you like. As
- long as you aren't seen with corpse or weapon, nobody will say anything, and it won't
- even count as a close call.
- 5. The guards in the stairwells near the Doc's office show up on the FIRST floor map
- for some reason, so be sure to check that map before you start dragging her around.
- 6. If a civilian finds the Doc's body, you automatically lose the mission.
-
-
- FIRST CHALLENGE- Blending in
- -----------------------------------
- METHOD A- the art of disguise
- Skip the intro movie. The patrolling guards keep moving while it's playing, and you'll
- want to see where the nearby guard goes. At the start, he'll walk toward you, but he
- either veers toward the front door, or comes over and stands conveniently nearby with
- his back to you. Knife/wire/shoot him, and drag the body behind the nearby boat. I
- wouldn't recommend using the chloroform; Method B is much easier if you want to avoid
- kills. Take the guy's clothes when you're done.
-
- Move toward the western entrance, and wait for the guard by the door to walk away and
- relieve himself. Once inside, make a bee line for the white hospital gown disguise in
- the northeasternmost room, being sure to give all guards, cultists AND patients a wide
- berth.
-
-
- METHOD B- real men don't kill guards
- Again, skipping the intro scene is a good idea so you can keep tabs on that first
- guard. If he turns toward the front door, good. If not, wait for him to get bored of
- hanging out by the boat, and walk away. Once he's out of the way, check the helipad to
- make sure the guard there isn't looking, and you can practically run to the sewer
- entrance. Run through the strangely long and winding drain to the exit, but stop one
- room before you get there.
-
- Secret passage time! The first alcove on your right has a secret passage that leads to
- a ladder up to a grate. Bring up the map of the 1st floor, and, making sure there's no
- civilians nearby, and the one patrolling guard is far away, hop up the ladder. If the
- coast is REALLY clear, you can run all the way to the third door on your right with no
- worries. If not, duck into the nearest room. You can't move through here because the
- patient will see you and become alarmed, but you can wait here for the coast to be
- clear to run outside and into the empty room one further north.
-
- Keep running north through the rooms to the end, and take the patient disguise sitting
- on the bed.
-
-
- SECOND CHALLENGE- Is there a Doctor in the house?
- -------------------------------------------------------
- Apparently Hitman looks so ridiculous in his hospital gown that nobody thinks he could
- possibly be a world-renowned assassin. Hah! Fear the wolf in dork's clothing! Anyway,
- go grab the key, and poison, if you want it, from the supply area. You can either wait
- for the guard to visit the bathroom (he does it multiple times, so you just need to
- wait for him to do it AGAIN on your way out) or walk right by him. Suspicion doesn't
- seem to matter in this disguise.
-
- Stroll (or run, whatever) into the Doc's area and the nurse will stand up and speak to
- you. Instead of following her, use the other stairs. See, if you walk by the guard at
- the top of the west stairs, he'll be looking RIGHT at you when you try to drag a
- certain corpse through the room. Meet the nurse at the top of the stairs and follow her
- into the Doctor's office.
-
- The Doc mistakes you for someone else and starts flapping her lips. You can either drop
- the poison in the water while she isn't looking, or just kill her outright. As long as
- the nurse has gotten away and the door is closed, you can shoot or, or walk up behind
- her and knife or wire her. She's so busy talking, you don't even need to sneak. Drag
- her into the western room, and then into the little triangular room nearby.
-
- If you watch the map, you'll see another patient show up about now, and start looking
- for the good Doctor. Check the first floor map to see if the nearby stairwell guard is
- looking directly at you. If he's only looking sorta at you, open the door and drag the
- Doc out into the round room. Hang a left toward her office door, then go through the
- middle of the room. Sometimes she gets snagged on a door, so watch out for that.
-
- If you can't make it that way, wait until the patient gets tired of searching, and drag
- the body back through her office, through the center of the round room, and into the
- hiding place. Make sure nobody sees her when you leave the supply closet.
-
- From here you can pretty much just run to the exit.
-
-
- SILENT ASSASSIN
- ---------------
- Since you can take out the Doctor with poison or the knife, as long as you limit
- yourself to no more than two total shots, alerts, close-calls and dead guards you'll be
- fine. If you use method B to get in, it's quite easy to finish this with zeroes across
- the board.
-
-
- LOOT
- ----
- No loot worth mentioning, unless you count those stunning hospital slippers.
-
-
-
-
-
- MISSION 18- TERMINAL HOSPITALITY
- ======================================================================================
-
- TERMINAL HORSE BRUTALITY!? Pat yourself on the back if you got that reference. So
- what's the deal here? Wasn't the last mission an island hospital? There are two island
- hospitals within a dinghy ride of each other? As confounding as this mission appears
- from the map, it's really pretty easy. There's a lot of features on the map you'll
- never even use.
-
- Tips-
- 1. You will need a disguise of some type to be able to move around un-shot-at.
- 2. Nurses are very suspicious.
- 3. No, you can't kill or follow him.
- 4. This mission is big, there's a ton of different routes to follow to get anywhere, so
- for the most part, I'm going to leave getting around up to your imagination.
- 5. Although the other guards are carrying guns, don't bother with one while you're
- dressed as a guard. It only serves to make the nurses edgier.
-
-
- FIRST CHALLENGE- Blending in
- -----------------------------------
- METHOD A- violence
- Head out past the rock, and hang a right up the stairs. Stay in a crouch, until you
- reach the first pillar. Check the position of the guy on the boat. You want him to be
- facing away from you, but crawling up the stairs takes so long, he probably isn't by
- now. Check the area around the pool quickly via map, and plug the guy in front of you
- in the side of the head with the silenced pistol. Grab his clothes and drag him a
- little ways down the opposing stairs.
-
-
- METHOD B- stealth
- Run to the first block of boxes, and wait there for the guard on the boat to turn his
- back. Once he does, run to the second block of boxes, and drop into sneak mode. Wait
- for this guard to start walking away, and move slowly to the west. When you've put a
- decent distance between you and him, you can run to the next corner. Keep going west
- and you'll see a little path running between two hills. Check the map to find the
- position of the patroller who orbits the temple, and you can probably just run to the
- spare costume.
-
-
- SECOND CHALLENGE- Blending further in
- -------------------------------------------
- There's about a billion ways to get to the Doctor's office, and I'm sure you can figure
- at least one out on your own. All you have to do is keep a good distance between you
- and any nurses. I ran to the northwest spiral stairwell, and, sneaking first, picked
- the door into it. Then, checking the map to make sure there were no nurses coming, ran
- up the spiral stairs to the roof, and went to the side stairs down the balcony near the
- office with the equipment. From there, it's a simple matter to wait until the nearby
- nurse goes out on the balcony, and slip into Chakran's office.
-
- After you take the nightvision and key, head north and grab the Doctor's uniform. You
- can move pretty freely in this disguise. Guards seem to get suspicious, but never start
- shooting. Nurses, however, you should still give a wide berth.
-
- The easiest way to the basement is probably to go back to the roof, and use one of the
- spiral staircases again. Once here, grab a scalpel from one of the two offices. You can
- walk as close to guards as you like, as long as you act in a Doctor-ly fashion. No
- running, and no carrying obvious weapons. I guess you're supposed to use the
- ventilation system to peek into the surgery rooms and find the one with the two cult
- members, which contains your target. However, if dressed as the Doctor, you can
- literally just walk into each surgery room until you find them. EVERY time I've played
- this, they've been in the northwest room.
-
- The challenge coming up is to get rid of those two cult guards, since taking out the
- target himself isn't exactly difficult.
-
-
- THIRD CHALLENGE- Like a surgeon
- --------------------------------------
- METHOD A- plain and simple
- Walk into the operating room, and move to the side so only one of the guards can see
- you, and the other has his back to you. Quickly draw your silenced pistol and shoot the
- guard facing you in the head. His friend will run to the body. Give him a matching
- head wound, and then plug the target. As long as nobody sees the bodies from the hall,
- you can pretty much just walk to the exit.
-
-
- METHOD B- simple, but not so plain
- Go into the ventilation system, and shoot both cultists in the head through the little
- hole. You're practically guaranteed to get away with it, but shooting through the hole
- is surprisingly difficult, even in first person view. Once that's done, slip into the
- operating theatre and kill the target.
-
-
- METHOD C- cloak of darkness
- Once you've established where the patient is, switch off the electricity in the base-
- ment. The turbaned bodyguards will pretty much ignore you, as long as you don't bump
- into them, but the two cultists in the operating theatre are a bigger problem. Once the
- lights go out, they start running about the place like maniacs, and if they see you,
- they'll open fire. Wait til they've run out of the basement, and run into the operating
- room. Quickly pull out your scalpel (or silenced pistol, whatever) and kill the target.
- Here's where it sometimes gets sticky. You have to make into one of the spiral stair-
- wells, and down the few steps to the door outside before either of the two running
- cultists find you. This is largely dependant on timing and luck, so I'm afraid I don't
- have any specific advice on getting by them.
-
-
- SILENT ASSASSIN
- ---------------
- Use method A for insertion and method C for the kill. It's a disappointingly easy
- mission, all in all.
-
-
- LOOT
- ----
- Uzi- On many guards. If you got in without killing anyone, and you used the
- scalpel on the target, you just plug a cultist on your way out and grab
- one without endangering your SA rating.
- R39 Sniper- In the little temple. Wear a guard or cultist disguise if you want to
- carry this thing off.
- Scalpel- In the two offices in the basement.
-
-
-
-
-
- MISSION 19- ST. PETERSMURG REVISITED
- ======================================================================================
-
- Play this yourself until you figure out what's going on. There's no way I can write a
- faq for this mission without being spoilerific, and I HIGHLY recommend you discover
- this mission's twists for yourself.
-
- Tips-
- 1. There is nowhere you can hide the body that it won't be eventually found.
- 2. He walks back and forth between two possible locations, maybe more. How you approach
- the mission is going to depend greatly on where he is. Put the ability to move while
- using binoculars to good use.
- 3. After the spit hits the fan, you will need a disguise of some type, although none
- will work very well for very long.
- 4. In case you haven't already, try getting the sniper rifle to the ammo drop, and
- shoot something. Blanks! The bastards gave us BLANKS!
- 5. I've heard that the cut scene costs you time, but can't really verify that. It
- would make sense, considering that's usually how cut scenes work. You should definitely
- watch it once though.
- 6. Some people report being able to pick weapons for this mission. I always get stuck
- with just the wire.
-
-
- FIRST CHALLENGE- Spoiler city
- ------------------------------------
- As I said, our friend loads in two places. One is watching over the front entrance,
- and one is looking out the right side of the building. Find out which one he's in using
- the binoculars, and make your way to the front door of the building while staying out
- of that line of fire. WALK up the stairs, and into the room with "Sergei." If the
- sniper is covering the front of the building, sneak through the front rooms toward him,
- and throttle him with the wire. It's super-easy to do if he's in this front position.
-
- If he's in the other spot, you're in for more of a challenge. I'd still advise going
- through the front rooms to get to him, since he seems to be more alert on his left
- than his right, but it's still a pretty simple affair to sneak up and wire him. Just
- remember to start sneaking at least a room away.
-
-
- SECOND CHALLENGE- The safety of the sewers
- ------------------------------------------------
- METHOD A- run, hitman, run
- The instant the corpse hits the floor, skip the cut scene, and grab his clothes and
- rifle, and RUN for the nearest sewer entrance. If you are very fast and lucky, you can
- make it past the first guard in that sewer before the alerts goes up, and you're
- golden. Run toward the exit tunnel.
-
- There'll be a guard facing you, guarding this last tunnel, but he doesn't seem to be
- too swift on the uptake. As long as you aren't already dodging bullets, and only walk,
- and stay as far from him as possible, it's possible to slip into the exit tunnel with-
- out him causing a fuss. From here, you just have to pick the lock, and slip by the
- remaining two guys when they're both looking the other way.
-
-
- METHOD B- a suspicious clone
- Quickly grab the clothes and rifle, and run for the southernmost sewer entrance. It's
- the one in the middle of the road by the water. The alert will probably go up before
- you get in there, but nobody can see you, so it's no big deal. Proceed down the tunnel,
- and start sneaking at the end. You'll notice the guard here isn't looking right at you.
- As long as you sneak, and stick to the far side of the tunnel, you can sneak around
- behind him with no worries. Wire him, or drug him, if the mission let you pick weapons.
-
- Take his clothes, and run toward the backdoor to the metro.
-
- There'll be a guard facing you, guarding this last tunnel, but he doesn't seem to be
- too swift on the uptake. As long as you aren't already dodging bullets, and only walk,
- and stay as far from him as possible, it's possible to slip into the exit tunnel with-
- out him causing a fuss. From here, you just have to pick the lock, and slip by the
- remaining two guys when they're both looking the other way.
-
-
- METHOD C- planning ahead
- Take out a bodyguard before you kill the clone. There's two good spots to do this. The
- first is the lone guard who patrols in the southwest area of the map. If you hide in
- the truck near the second agency drop, crouching behind a box on the left, you can jump
- out and wire him when he stops there. Drag him around behind the truck.
-
- The other spot is the northern back door to the apartment complex. There's two guards
- who stop right outside of that door. Wait until one walks away, and wire the other one.
- Drag his body inside, and up the stairs.
-
- In either case, don't take their clothes yet. Once you have the clone dead, take his
- clothes and the rifle, and run to the dead guard. NOW take the guards clothes, and drop
- the rifle. It's sort of unpredictable how well this disguise works, but it will work
- much better than your own suit, or the clone's suit after his body has been found. You
- should be able to make it out as long as you give the other guards a wide berth, and
- don't draw attention to yourself.
-
-
- METHOD D- did I say nowhere?
- There IS a spot you can stash the body with impunity, but it's unreliable, and only
- works if you kill the clone in the front room. Quickly skip the cut scene and change
- clothes, leaving the rifle for now. Drag the body to the room with the cardboard Sergei
- and drag it around between the table and the windows. The idea here, is to position the
- body so that you can't see it from the stairway door, because the table top is in the
- way. I can't get this to work consistently (sometimes an arm sticks out) but if it does
- work, the rest of the mission becomes a cake-walk.
-
-
- SILENT ASSASSIN
- ---------------
- To get SA on this mission, you have to do a very simple thing; not be shot at. Once I
- finished with 1 kill, and 1 alert, but got professional because people chased me.
- Another time I got 2 kills and 1 alert, but got Silent Assassin because nobody fired a
- shot. Method B is by far the most reliable means of escaping quietly. Also of note; the
- clone counts as an enemy killed, since he's not the original target.
-
-
- LOOT
- ----
- W2000 sniper- 17 has it. It's perfectly easy to get out with, because it serves as
- part of your disguise.
- SP12- Some guards have it.
-
-
-
-
-
- MISSION 20- REDEMPTION AT GONTRANO
- ======================================================================================
-
- Okay, this is it. You've got 21 highly alert, heavily armed, strategically located
- enemies to deal with, and you start with little more than a piece of string. There's no
- ratings per se, but I can show you how to do this mission without ever being shot at,
- which is about as stealthy as it's going to get.
-
- Tips-
- 1. Remember that when you release the crouch button, you'll stand straight up, even if
- you were sneaking before the crouch.
- 2. You can't shoot through the holes in the railing, but neither can the bad guys.
- 3. Despite peering through scopes, the snipers on this level have really good
- peripheral vision.
- 4. The first two guys are the hardest part of the mission.
- 5. All the guards with sniper rifles seem to stay pretty much put unless they see you
- or a gunfight breaks out. They don't run to check on fallen friends or anything like
- that.
- 6. Most of the guys inside the church have very powerful weapons that can kill you in
- one hit, but if you follow my guide, you'll never even be in danger of being shot at.
-
-
- FIRST CHALLENGE- Reaching the shed
- -----------------------------------------
- METHOD A- like a shadow
- Wait for the two guards in the first area to get around the corner (heading north) and
- run over there. If you keep the pillar between you and them, they won't see you. Once
- they turn back to the north, sneak out behind them, then veer right to the grassy
- region, and tuck yourself into the inside corner of the northeastern inner wall. The
- ledge here will prevent you from standing up, so you can let go of the duck button and
- relax. Neither guard will ever spot you here.
-
- After the fast-walking guard makes his second pass, sneak out behind the slower guard
- as he's moving south. Bring out your wire, and hold down the button to prepare it. You
- should catch up with him JUST as he's about to stop and turn around. Drop the wire
- around his neck and choke him down. Grab his gun, and quickly drag him northeast onto
- the grass. By now, the fast guard is probably coming this way along the south part of
- the map. Keep hidden from him behind a wall or pillar. He doesn't look around nearly as
- much as his buddy, and he'll never find the body if you tuck it into the inside corner
- of the southeast inner wall.
-
- Now you've got two choices. You either ambush this guy in the southwest corner of the
- map and shoot him with the 9mm, or you can come back later when you have a silenced
- version. If you do choose to ambush him, make sure you drop him in one hit to the face,
- so that he doesn't get a shot off.
-
- Once he's either dead or not paying attention, sneak to southern end of the double
- doors through to the garden. When the guard on the other side passes you, open the
- doors and sneak up behind him, preparing your wire as you do. You should catch up with
- him just as he's about to stop and turn around. Once he's dead, drop down off the
- southern end of this ledge. If you do it while sneaking, it won't make a sound. Edge up
- to the corner, and when the nearby guard turns away, sneak out behind him, preparing
- your wire as you do so. Again, you'll reach him just as he's about to turn around.
-
- Run to the shed, using the well and trees as cover, and you should make it without the
- sniper getting a shot off.
-
-
- METHOD B- like a noisy shadow
- Wait for the two guards in the first area to get around the corner (heading north) and
- run over there. If you keep the pillar between you and them, they won't see you. Once
- they turn back to the north, sneak out behind them and open the double doors. More than
- likely, you won't make it through this door without being spotted, so run to the shed,
- staying to the right of the well and any available trees, so that the sniper can't see
- you. Once in the shed, grab something like the M60 or SMG. Spray each guy as they come
- to the door. There should be five in total; the 2 from the front area, the 2 from the
- back yard, and the one from the basement that heard the noise. These guys are all armed
- with 9mm pistols, so you should be able to do this without getting too badly injured.
-
-
- SECOND CHALLENGE- killing many, many people
- -------------------------------------------------
- Grab the custom sniper rifle (or whichever rifle) off the wall, and crouch to the left
- of the window. Bring up the sniper scope, find your adversary through the window, and
- take him down. Don't forget to go back to the beginning and kill the guard out front, if
- you left him alive. 5 down.
-
- Drop the rifle, and grab the silenced 9mm, some pistol ammo, your knife of choice, and
- the crossbow. Yes, I said crossbow. Don't forget to grab all your bolts, and a little
- extra sniper ammo wouldn't hurt.
-
- Head out and sneak into the main basement door. Unless you caused a fuss, there'll be a
- guard patrolling here. You can either sneak up behind him and knife him right as he's
- about to turn around, or plug him with the silenced pistol. Once he's dead, pick the
- lock on the far door, and grab the church key. Head back out.
-
- Slip between the nearby shed and the wall, and you'll find the secret passageway to the
- eastern stairs. Once you're in, start sneaking. Go through the left hand door to find a
- guard with his back to you. Slit him up a treat. Around the corner, you'll find another
- guard facing the wrong way. Knife him, too. 8 down.
-
- Creep up the stairs, and you'll find two doors. The one on the right leads to a couple
- of snipers, and almost immediate detection. Open the other door, and line up the two
- heads so they're on top of each other, then quickly shoot both guards in the head with
- one shot each from the silenced pistol.
-
- Duck, and head out onto the balcony. Move as close as you can to the front railing.
- Sometimes it helps to just tap the button to move, rather than hold it down, to prevent
- being spotted by the remaining snipers. Once safely through the door on the other side,
- sneak down the stairs a bit, until you can see the guard at the bottom. Bring up first
- person view to make sure you don't hit the railing, and shoot him in the head with the
- silenced pistol. 11 down.
-
- Back up the stairs, and open the door on the left. You will see a guard with his back
- to you, but you cannot knife him without being spotted, so shoot him in the back of the
- head with the silenced pistol. When he's done with his dramatic slo-mo death slump,
- edge forward in sneak mode until you go up on the very first step. Any higher, and
- you're sniper fodder. Bring up the crossbow's sniper view, and you should be able to
- just barely see the top of the next sniper's head above the railing. If you can't, you
- aren't on that one first step yet. You don't want to be able to see any more than the
- very top of his head, or else he'll spot you. When you've got the proper shot, snipe
- him. 13 down.
-
- Crouch, and move out onto the balcony to the first corner. While still crouching, bring
- up the crossbow's sniper view again. If you back a little bit away from the railing,
- you should be able to get a shot at the sniper across the way, facing north on the
- other balcony. Put a bolt through his head. Still in a crouch, move north along the
- balcony to the far end. While STILL crouching, bring up the sniper scope on the
- crossbow again, and try to get a similar shot on the last remaining balcony sniper. Or,
- if you'd prefer, take the u-shaped passage and come up behind him, and shoot him in the
- back of the head with the silenced pistol. 15 down.
-
- Go back to the eastern stairwell, and go down the stairs. Open the door out to the
- church, and you'll see yet another guard with his back to you. Creep up behind him and
- knife him. Now it's time to go back to the balcony.
-
- There are 5 guys remaining on the church floor, 4 on the right, and 1 on the left. Go
- to the northern end of the eastern balcony, and, from a sneaking position, line up a
- shot at the head of the southernmost guard on the eastern side. Be sure none of the
- other guards can see you, and pull the trigger. If you move out a little to the right,
- you can get a shot at one of the two guys who are standing directly under the balcony.
- Be aware that the remaining one will move around a bit after you kill his friend, so be
- sure that you're safely hidden. 18 down.
-
- Move south about halfway down the balcony, and you should be able to find a nice shot
- at the guy behind the pillar on the other side of the church. Once he's down, sneak
- through the u-shaped passage to the other balcony. From the northern end of this
- balcony, you can line up a shot at the guy behind the pillar below. This just leaves
- one guard, who is a little bit tricky. He's most likely looking roughly in your
- direction, but he's too far under the balcony to shoot him from anywhere but here. Put
- a pillar between you and him, and then bring up the sniper scope, and slowly move
- around until you can just barely see his head. Take your shot. 21 down. Objective
- complete.
-
-
- THIRD CHALLENGE- Endgame
- -------------------------------
- Grab a custom rifle. There's plenty lying around. From the eastern balcony, sneak, and
- line up a shot on the heart picture in the confessional. Shoot it, and Sergei will come
- charging out. Quickly pop him in head (or twice in the body) to end the game.
-
-
-
-
- (c) Copyright 2002 Gareth Bowler
-
-
-